Lost Region New Year Development Update

Happy New 2018 Year! More than 7k people have pledged to our project, and our community keeps growing. First of all thanks to all of our users who help us to bring new features and fix bugs, and who continue to support us during development. Next year we plan to publish the project at Steam and launch public servers. We spent a lot of time updating our project, and we have some news that we want to share with you.
World:
Now our world has a new suburban area, and from this moment we begin to work on the main city of the game world.
Currently, we finalizing the supermarket location, screenshots will be published soon.
Animations:
We keep working on new animations, in the future, all characters will have interaction animations with pickup items, doors, switches, valves, etc.
New movement animations are already implemented, we moved from the Mixamo free set to new assets.
Gameplay:
Inventory now moved to components, instead of being a part of character. This component will only update on the server, so if the user is disconnected during the looting, all the items that were looted will be kept in the player's inventory after reconnection.
Engine:
We are finalizing the implementation of the latest NVidia GameWorks features to our custom Unreal Engine build. Starting from the next update our project will include such technologies as HairWorks, HBAO+, and VXGI(Voxel-based global illumination).
VXGI
Some video examples of how VXGI works:
https://www.youtube.com/watch?v=cH2_RkfStSk
https://www.youtube.com/watch?v=MaBCb7pDK_U
Some screenshots from upcoming map updates(click open full-size image).






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Map overhaul for settled areas and new points of interest. Positive character effects like "Second wind" based on history.

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.