ServicesNewsPortfolioAboutContact

Farom Studio All Rights Reserved

Farom Studio BadgePrivacy Policy
Unreal Engine DevelopmentUnity Engine DevelopmentCry Engine DevelopmentPorting ServiceFull Cycle DevelopmentCo-DevelopmentCollaboration
Art Design ServiceSound Design ServiceLevel Design ServiceGame Design ServiceUX/UI Development3D Design And Modeling
Custom SolutionsGame Support ServiceEnterprise DevelopmentQA ServiceBackend DevelopmentMetaverse ServiceAR/VR Development

Weekly News #128

Next Post
#

New assets



This week there was a lot of progression with assets, as we informed You before we've hired 2 new 3D artists one of them was working with mini-games interaction and the other was working with environmental stuff. And now we have 2 mini-games, checkers and darts, and some more assets for the environment.
We are also starting to rework the world landscape as well, we will share our progress with You next week. Nature is beautiful, and now it is simply magnificent. But worry that admiring nature could lead to death from an unseen enemy. Also thanks to UE5 the optimization becomes less of a pain so we are not losing FPS, a win-win condition.

Game Development


Mini Games


New Assets


3d Design


Mini-games



As we've mentioned we are adding a mini-games feature to the game, right now we are working on the code side of the feature, we are planning to make your safe house not just safe and fun as well, where you can play games with some batting technology so you will be able to earn more loot with totally legitimate batting system, since there is nobody to control it anyways. We will share our progress in a couple of weeks.
We are also planning to provide in-game tournaments so that players can compete for the first place in a leaders board, and earn even more. It will also bring another way to survive in the LR world, with more of a sitting way. There will be many more mini-games in the feature including card games, we will share our progress with You in upcoming weeklies.

More posts

Weekly News #42
Weekly News #42

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.

read post
Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

read post
LOST REGION WEEKLY
LOST REGION WEEKLY #5

Latest fixes: AI pathfinding upgrades, inventory bug squashes, and backend service improvements. Stay tuned for updates next week!

read post
Weekly News #112
Weekly News #112

Update on old levels: 3D designers working on new meshes for visual overhaul. Tech artists focusing on lights rework for optimized FPS. Animations and sound enhancements planned.

read post