Weekly News #57

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Hello to all who survived the Holidays. A quick recap of what we were doing during the Holidays.


The new sound engine has been implemented.


We have finished the implementation of the new sound engine. Our sound designer has started his work on new sounds. Some of the sounds will be reworked and some will be completely new.


Level improvements.


As always the only person who doesn't sleep is our level designer and he is continuing his work on level improvements. He is always revisiting old locations to improve them. Here are some of his recent work.

Level Design


Game Development


Unreal Engine


Concept Art


UX and UI improvements.


Along with all that stated above, we are improving our UI, making it more understandable and easier to use. Work is still in progress because along with improvements, the new UI is coming.

We will keep you updated further. And we hope that this year will bring you only good things. :)

More posts

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly News #156
Weekly News #156

This week: PMC: Form squads, share inventory, plan raids. Traps: New system for hunting and defense. More updates next week!

Weekly News #157
Weekly News #157

This week: Trade: Direct exchange and trading in development, boosting player interaction. Grenade update: Frag, flashbang, smoke grenades, and Molotov cocktails.

Happy Holidays to
Happy Holidays to All Gamers!

Happy Holidays from Farom Studio! 🎄✨ Wishing gamers worldwide epic wins and joyful gaming sessions. Cheers to health, happiness, and high scores! May your gaming be merry and bright!