Weekly News #82

#

What is it? You are right, weekly news.


Optimization


We are working on optimization, our world is becoming more complex, and less empty spaces left. Because of that low-gear PCs can have issues with loading everything. We are decreasing the number of actors by merging them, it will increase your FPS rate. It is a monotone job, but the outcome is worth the effort. Once we are done, we will run some tests to ensure the stability of the FPS rate. 


The caves


Our level designer fell in love with the caves, there are already a lot of complex cave labyrinths, and this cave though will not be as empty as the others. So be very cautious on this one, Is loot worth a human life? You are the one who decides.

Level Design


Optimization


And that's all for today, will see you next week :). Have a great weekend. 

More posts

Weekly News #62
Weekly News #62

Hey everyone! Revamped UI for improved usability. Exciting new terrain in development. Stay tuned for test builds and feature-packed updates. See you next time!

Lost Region Development
Lost Region Development Update

Update: Enhanced character animations, UI redesign, and ongoing world expansion. Stay tuned for more game developments from Farom Studio Team.

Weekly News #31
Weekly News #31

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

Lost Region
Lost Region

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development