Weekly News #82

What is it? You are right, weekly news.
Optimization
We are working on optimization, our world is becoming more complex, and less empty spaces left. Because of that low-gear PCs can have issues with loading everything. We are decreasing the number of actors by merging them, it will increase your FPS rate. It is a monotone job, but the outcome is worth the effort. Once we are done, we will run some tests to ensure the stability of the FPS rate.
The caves
Our level designer fell in love with the caves, there are already a lot of complex cave labyrinths, and this cave though will not be as empty as the others. So be very cautious on this one, Is loot worth a human life? You are the one who decides.


And that's all for today, will see you next week :). Have a great weekend.
More posts

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Introducing the versatile shotgun with multiple upgrades. Updates on Unreal Engine 5 enhancements and new tools introduced: knives, axe, and flashlight.

New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!