
Version 0.2.3.7 is live, what's new:
- Player hosted matches interface is fixed.
- Player-hosted matches client-level streaming fixed.
- Multiplayer has some known issues, such as no loading screen, and long-level streaming loading, we are working on them.
- Animals collision capsule fixed, now they have correct bounds and impact VFX
- Walking mode added.
- Character overweight added.
- The backpack now affects the weight that the character can carry.
- Input binding is fixed and now should work as expected.
- Vet clinic, police station, and new motel were added.
- WIP Air Port added.
- Old model location revisited.
- Animal's navigation is fixed, they should patrol around now.
- Female characters are temporarily removed, we need to fix HairWorks assets for them.
Hotfix for v 0.2.3.7 is live, what's new:
- Fixed ESC always opening pause over other menus.
- Fixed placeable items now should appear on terrain.
- Fixed placeable items preview.
- Fixed empty water bottle, for now, it does not restore character hydration.
- Fixed key bind menu. New keys should not disappear from the binds list.

This week's focus: Blueprint optimization for smoother gameplay. Bug fixes from testers include naming, collision, and inventory issues. Keep surviving, and see you next week!

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

New patch improves optimization, adds equip option for craftable items, restricts running while eating/drinking, and introduces server management console commands.

We've been hard at work fixing bugs and enhancing the game. Exciting updates include squad member icons on the map for better coordination and improvements to water physics.