0.2.3.7 Early Alpha Patch Notes

Version 0.2.3.7 is live, what's new:
- Player hosted matches interface is fixed.
- Player-hosted matches client-level streaming fixed.
- Multiplayer has some known issues, such as no loading screen, and long-level streaming loading, we are working on them.
- Animals collision capsule fixed, now they have correct bounds and impact VFX
- Walking mode added.
- Character overweight added.
- The backpack now affects the weight that the character can carry.
- Input binding is fixed and now should work as expected.
- Vet clinic, police station, and new motel were added.
- WIP Air Port added.
- Old model location revisited.
- Animal's navigation is fixed, they should patrol around now.
- Female characters are temporarily removed, we need to fix HairWorks assets for them.
Hotfix for v 0.2.3.7 is live, what's new:
- Fixed ESC always opening pause over other menus.
- Fixed placeable items now should appear on terrain.
- Fixed placeable items preview.
- Fixed empty water bottle, for now, it does not restore character hydration.
- Fixed key bind menu. New keys should not disappear from the binds list.
More posts

Weekly Update: New developments include greenhouse for food and medicine, alongside alarms for base security. Stay tuned for further enhancements!

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉