Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals.
Lighting
We've reworked the lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and now the sun is moving smoothly, like a calm river. That will grant you beautiful sunrises and calming sunsets.
Foliage and materials
The environment is very important for immersion, and our level designer and 3D designer are working on foliage detailing, which will make bushes, trees, and grass more unique and noticeable. Along with all that has been stated we are remastering materials in the game.
New level hidden outpost
The government always watching us. But if no government's watching us now?


That's all for today, thank you all for your support. And see you all next time :).
More posts

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!

We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project.

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Today we want to share some new screenshots and answer comments and questions from users.