Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals.
Lighting
We've reworked the lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and now the sun is moving smoothly, like a calm river. That will grant you beautiful sunrises and calming sunsets.
Foliage and materials
The environment is very important for immersion, and our level designer and 3D designer are working on foliage detailing, which will make bushes, trees, and grass more unique and noticeable. Along with all that has been stated we are remastering materials in the game.
New level hidden outpost
The government always watching us. But if no government's watching us now?


That's all for today, thank you all for your support. And see you all next time :).
More posts

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.

New 0.2.3.7 versionis live and hot fix for 0.2.3.7 is published! Check for more details

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads

Survivor Update: Bug fixes and code optimization for upcoming testing. Inventory changes. Map improvements with addition of new gas station location. See you next week!