Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals.
Lighting
We've reworked the lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and now the sun is moving smoothly, like a calm river. That will grant you beautiful sunrises and calming sunsets.
Foliage and materials
The environment is very important for immersion, and our level designer and 3D designer are working on foliage detailing, which will make bushes, trees, and grass more unique and noticeable. Along with all that has been stated we are remastering materials in the game.
New level hidden outpost
The government always watching us. But if no government's watching us now?


That's all for today, thank you all for your support. And see you all next time :).
More posts

Material and lighting enhancements in Unreal Engine 5. New hires in programming and 3D art. Teasing a major upcoming feature that lets players shape the game world.

New patch improves optimization, adds equip option for craftable items, restricts running while eating/drinking, and introduces server management console commands.

Latest updates: New weapons, improved AI faction detection, and preparation for Unreal Engine migration. Exciting developments ahead!

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.