Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals.
Lighting
We've reworked the lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and now the sun is moving smoothly, like a calm river. That will grant you beautiful sunrises and calming sunsets.
Foliage and materials
The environment is very important for immersion, and our level designer and 3D designer are working on foliage detailing, which will make bushes, trees, and grass more unique and noticeable. Along with all that has been stated we are remastering materials in the game.
New level hidden outpost
The government always watching us. But if no government's watching us now?


That's all for today, thank you all for your support. And see you all next time :).
More posts

Airport overhaul ongoing; expect new structures and points of interest. Friend/foe system in development. Stay tuned for updates next week!

This week: Bugs fixed based on testers' feedback. New level in progress, stay tuned for updates! Thank you for your support. See you next time!

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

Weekly Update: Weapon care enhanced with repair tools. Degradation mechanics introduced. More updates soon!