W.N.C: Infantry - Greenlight

Hello everybody, We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project. First of all, there will be no bases during the battle, there will be only one player base, where new units can be created, but players will go to the battle with a limited number of units, later during the battle players will be available to request reinforcements. We plan to focus on infantry but without a microcontroll. All infantry units will be grouped into squads. Each squad will have a personal profession(Medical Squad, Support Squad, Engineering Squad, Recoon Squad), personal exp system, and personal stats. Losing the squad during the battle means that you lose it forever. Also, there will be, different artillery types, heavy tanks, medium tanks, light tanks, and support trucks. The game will have different missions available in the story mode and in the multiplayer: Point protection, Convoy, Deathmatch, Rescue Operation, etc.
We focus on details when creating levels, and we are going to make everything dynamic, and highly detailed. Of course, there will be building destruction, we make all buildings modular, so we can create a realistic destruction system.
At the moment we have 10 different vehicles. We plan to add more than 50 vehicles to the game closer to release, vehicle types vary from supporting units to artillery. Each armed unit will have 2-3 weapons onboard, for example, Abrams will have a primary cannon and machine gun at the commander station.
Today we published our game at Steam Greenlight, make sure you voted for us at:
Gameplay
Levels
Vehicles
Greenlight
and check our first footage video:
More posts

Improved shooting sounds with realistic echoes for distant shots and temporary deafening indoors. Optimization ongoing for better FPS and load speed.

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

Weekly Update: Bug fixes & balance adjustments ongoing. 3D artists creating new meshes for ARS Rotor&Motor. Level designer integrating new assets. More next week!

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints