Weekly News #103

Another week more news!
Another Outdoors ride for sound and new assets references
We were outdoors yet again to find an abandoned place, that we can use as a reference for our 3D artists. We've found an abandoned cow industrial farm, and made a ton of photos for our 3D designers, they will start working on these assets as soon as they are done with the ARS Motor&Rotor. For some people, it is just junk but for survival games, it is a treasure. Also, we've recorded some sounds at that location.



Collision and render fixes
The second thing that took our attention was an issue with rendering and collision in the game by. Our testers reported to us that some objects do not have an accurate collision. And the second major thing is surface rendering. In some locations, there were issues with rendering the surface as a result you are not sure if there is a surface to walk on or not. Yet again we are grateful for the heads-up, it would be much harder to search for all these issues without help.
This weekly report was short but informative. As you can see we are polishing things for an upcoming patch and adding new content to it.
That's all for this week. And cya guys next week. Cheers. :)
More posts

hanks to our users, at the early stages of the alpha we realized that the game requires a lot of changes.

Introducing "Lone Wolf" perk: Boosts for solo players, but drawbacks in groups. Agoraphobia adds challenge but enhances combat. Stay tuned for more updates!

Faction Bases: Cobra becomes a lively town, Sentinel Alliance adds mini-games. Mercenaries: Capture downed enemies for recruits, missing ones might return later.

Character Fitness: Treadmills for stamina, RPG leveling, and UE 5 optimization for better performance.