Weekly News #105

Weekly news horns.
R&M work report
As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.



Levels load optimization
Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do.
That's all for today. Have a great weekend and cya guys next week :)
More posts

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

We've been hard at work fixing bugs and enhancing the game. Exciting updates include squad member icons on the map for better coordination and improvements to water physics.

It has been a long time since we posted our last update about upcoming patches, and we have some info to share.

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.