
Weekly news horns.
As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.



Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do.
That's all for today. Have a great weekend and cya guys next week :)

Map updates ongoing, new level in progress. Bug fixing for upcoming public test. Stay tuned!

Survivor Update: Bug fixes for character creation, inventory transfer, and chat. Added character delete button. Map improvements are ongoing.

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.