Weekly News #105

Weekly news horns.
R&M work report
As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.



Levels load optimization
Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do.
That's all for today. Have a great weekend and cya guys next week :)
More posts

This week's focus: Blueprint optimization for smoother gameplay. Bug fixes from testers include naming, collision, and inventory issues. Keep surviving, and see you next week!

SCAR weapon overhaul completed. Shotgun development underway with additional features. New hires: 3D artist and C++ coder.

Character origin stories will influence abilities and skills, while cars are becoming a significant feature, requiring construction or purchase.

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.