Weekly News #105

Weekly news horns.
R&M work report
As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.



Levels load optimization
Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do.
That's all for today. Have a great weekend and cya guys next week :)
More posts

This week: PMC: Form squads, share inventory, plan raids. Traps: New system for hunting and defense. More updates next week!

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Learn how to assess needs, evaluate portfolios, and choose between freelancers or studios like Farom Studio for top-notch 3D art in gaming, animation, and advertising.

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.