Weekly News #105

#

Weekly news horns.


R&M work report



As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers. 

Level art


3d Design


Game Development


Levels load optimization


Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do. 

That's all for today. Have a great weekend and cya guys next week :)

More posts

Weekly News #133
Weekly News #133

Weekly Update: Checkers mini-game nearing completion. New character leveling tools introduced, enhancing dexterity. Stay tuned for more updates!

Weekly News #76
Weekly News #76

Map upgrades: Our level designer is enhancing mountain views. Optimization: Improving game performance and stability. UI upgrades: Enhancing user interface.

Weekly news #71
Weekly news #71

This week: Added gamma option to adjust brightness. Developing clearer HUD with vital stats. Introducing adrenaline feature for survival boosts.

Weekly News #83
Weekly News #83

Icons resized for consistency. Critical bugs resolved, thanks to testers' help. Enjoy the summer, see you next week!