Weekly News #105

Weekly news horns.
R&M work report
As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.



Levels load optimization
Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do.
That's all for today. Have a great weekend and cya guys next week :)
More posts

Here is some news we want to share with you today. Such as server hosting, bars, and optimization.

Weekly Update: New highways for easier navigation. Progress on transport development. Introducing Raid Planner feature. Stay tuned for more updates!

Icons resized for consistency. Critical bugs resolved, thanks to testers' help. Enjoy the summer, see you next week!

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.