Weekly News #105

Weekly news horns.
R&M work report
As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.



Levels load optimization
Since the LR world continues to grow it is important to revisit old levels and optimize them, so that there will be no performance drops during gameplay. This week we were focused on level optimization to get rid of FPS spikes during sub-level load. We've managed to increase the average FPS up to 50. Work isn't finished yet, but we are on the right track. As they say, games don't cause violence, lags do.
That's all for today. Have a great weekend and cya guys next week :)
More posts

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!