Weekly News #120

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Weapon overhaul: SCAR finished



As we told You before we were finishing the SCAR overhaul and now it is as good as ever. Be sure to check the new SCAR on our site. The new weapon we will be working on is the classic one, the double-barrel shotgun. We want to be sure that this gun won't be the junk one, so we will implement many upgrades for it.  

Shotguns are always peace of work because in real life it is the ultimate weapon in close quarters and very deadly in a middle distance. In games, though shotguns are always narrowed only to a short distance because otherwise, it will be very OP. We are planning to add to the shotgun not only the option to kill but also an option to open closed doors. This feature will expand the usage of the shotguns, to not only kill but scavenge as well. 

Development Unreal Engine


Concept Art


New Employees


Even in these harsh times, we are expanding our staff. We've employed another 3D artist and C++ coder. They will be working on Lost Region and we hope for beneficial cooperation. They will start their work next week. 

We are planning to expand our staff, even more, however, there are some difficulties during the war. But where some see barriers we see opportunities.

More posts

Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Weekly News #179
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Ladders now climbable, NPCs may surrender or flee. More movement options and AI improvements coming. Enjoy your weekend!

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Unlocking the Potential of 2D Outsourcing for Game and Software Development

Explore the benefits of 2D outsourcing for game/software development with Farom Studio. Unlock cost efficiency, expertise, and innovation for your project.