Weekly News #124

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Material rework



We've been working this week on the material rework. Since we've moved to the UE (Unreal Engine) 5 we wanted to utilize its full potential. And we must say the result is very satisfying. The world will be full of small detailed stuff which will grant a very beautiful picture. 

We are also working on the illumination of the world, as you can see in the picture the lights are now much more natural, the work is still in progress and we will continue to share the progress with You. 

Tech-Art


New Employees



Our team is growing more and more. We hired another C++ program and another 3D artist to boost the development process. They will be working on the new major feature, we don't want to post spoilers, but here is a hint. With this feature, players will be able to influence the world they are playing in. And moreover, the world will respond to their actions. 

Also, we are in the process of employing art artists, which means that we will have many posters and other lore objects. It will increase immersion in the world.

More posts

Weekly News #136
Weekly News #136

New player bases system for customization and upgrades, alongside continued code cleanup and integration of character mechanics into the ability system.

Weekly News #107
Weekly News #107

Welcome to this week's update! New detailed meshes from our 3D designers. Progress on transitioning to Unreal Engine 5. Landscape rework ongoing. Stay tuned for more updates next week!

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly News #143
Weekly News #143

Weekly Update: New highways for easier navigation. Progress on transport development. Introducing Raid Planner feature. Stay tuned for more updates!