Weekly News #113

Industrial location
We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location, meaning You will be able to change it visually and functionally. Those who read every weekly already have an idea of what this location will be, for now, we will keep that secret. Additionally, this type of location will be the most visited by You.


Starting work on new status system
As we stated before we were preparing a new status system, that includes weather temperature, diseases, buffs, and debuffs. The new system will also rework the HP system. In short, the character will become more durable to direct damage, but if you do not treat your injury it will most likely kill you. The point of this new status system is not just to make the game harder, the point is to bring some tactics to the game. And make injuries more important than the actual impact damage. Statistically speaking most people are dying from the injury, not from the actual impact shot. We will share some more details in the next week.
That's all for today guys. Cya next week! :)
More posts

We are glad to announce that from today, we will publish weekly update news each Friday.

Introducing the versatile shotgun with multiple upgrades. Updates on Unreal Engine 5 enhancements and new tools introduced: knives, axe, and flashlight.

Holiday Recap: New sound engine implemented. Level improvements ongoing. UX/UI enhancements in progress. Stay tuned for updates. Wishing you a great year ahead!

Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉