Weekly News #113

Industrial location
We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location, meaning You will be able to change it visually and functionally. Those who read every weekly already have an idea of what this location will be, for now, we will keep that secret. Additionally, this type of location will be the most visited by You.


Starting work on new status system
As we stated before we were preparing a new status system, that includes weather temperature, diseases, buffs, and debuffs. The new system will also rework the HP system. In short, the character will become more durable to direct damage, but if you do not treat your injury it will most likely kill you. The point of this new status system is not just to make the game harder, the point is to bring some tactics to the game. And make injuries more important than the actual impact damage. Statistically speaking most people are dying from the injury, not from the actual impact shot. We will share some more details in the next week.
That's all for today guys. Cya next week! :)
More posts

Here is some latest news about our project: Xbox One, New UI, and Community Forum. check for more!

New Features: Traits & Gear: Unique character skill leveling. Mini-games: Darts and Rubik's Cube for fun. Healthcare Equipment: Tools for survival.

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.

Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮