Weekly News #113

#

Industrial location



We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location, meaning You will be able to change it visually and functionally. Those who read every weekly already have an idea of what this location will be, for now, we will keep that secret. Additionally, this type of location will be the most visited by You.

3d art


Level updates


Starting work on new status system



As we stated before we were preparing a new status system, that includes weather temperature, diseases, buffs, and debuffs. The new system will also rework the HP system. In short, the character will become more durable to direct damage, but if you do not treat your injury it will most likely kill you. The point of this new status system is not just to make the game harder, the point is to bring some tactics to the game. And make injuries more important than the actual impact damage. Statistically speaking most people are dying from the injury, not from the actual impact shot. We will share some more details in the next week.

That's all for today guys. Cya next week! :)

More posts

Lost Region Dev
Lost Region Dev Update

Exciting Updates! Inventory system revamped with separate character and backpack inventories. 3 new locations added: police station, motel, veterinary clinic.

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Weekly News #129
Weekly News #129

3D designers creating sports gear for world detail and character improvement. Health system revamp includes treating injuries and managing vitals.

Weekly News #155
Weekly News #155

This week: Grenades in the works, including frag, flashbang, and smoke types. Also, recoil patterns for ARs are being reworked for more consistency.