Weekly News #113

Industrial location
We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location, meaning You will be able to change it visually and functionally. Those who read every weekly already have an idea of what this location will be, for now, we will keep that secret. Additionally, this type of location will be the most visited by You.


Starting work on new status system
As we stated before we were preparing a new status system, that includes weather temperature, diseases, buffs, and debuffs. The new system will also rework the HP system. In short, the character will become more durable to direct damage, but if you do not treat your injury it will most likely kill you. The point of this new status system is not just to make the game harder, the point is to bring some tactics to the game. And make injuries more important than the actual impact damage. Statistically speaking most people are dying from the injury, not from the actual impact shot. We will share some more details in the next week.
That's all for today guys. Cya next week! :)
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Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

Factions updated with map control for location benefits. Players restore facilities for global buffs. Faction cooperation key for bonuses and world changes.

Map overhaul for settled areas and new points of interest. Positive character effects like "Second wind" based on history.

Weekly Update: New hacking mini-game and lockpicking in progress. Temperature system implemented, affecting player abilities. Gear up accordingly.