Weekly News #113

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Industrial location



We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location, meaning You will be able to change it visually and functionally. Those who read every weekly already have an idea of what this location will be, for now, we will keep that secret. Additionally, this type of location will be the most visited by You.

3d art


Level updates


Starting work on new status system



As we stated before we were preparing a new status system, that includes weather temperature, diseases, buffs, and debuffs. The new system will also rework the HP system. In short, the character will become more durable to direct damage, but if you do not treat your injury it will most likely kill you. The point of this new status system is not just to make the game harder, the point is to bring some tactics to the game. And make injuries more important than the actual impact damage. Statistically speaking most people are dying from the injury, not from the actual impact shot. We will share some more details in the next week.

That's all for today guys. Cya next week! :)

More posts

Weekly News #80
Weekly News #80

Hi again! Map upgrades: Our level designer is improving the map. New weapons system: We're working on a part-by-part weapon system for enhanced customization.

Weekly News #165
Weekly News #165

Character origin stories will influence abilities and skills, while cars are becoming a significant feature, requiring construction or purchase.

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Weekly News #185
Weekly News #185

Introducing caravan raiding for faction loot, impacting player reputation. Minor factions offer unique missions and rewards, separate from major factions. See you next week!