Weekly News #130

Hello everyone, hope you are doing great. Let's get to the weekly news.
Today will be 3 topics and all of them come with the assets
Jim's gear and traits
As we mentioned before we are implementing the trait system, and as a complex, we are also working on ways to level up your traits. For example, strength can be leveled using a dumbbell, endurance can be skilled using a treadmill, and so on. Overall, we are working to make characters more valuable and provide more means to survive, so in composition, the loss of a character will be more painful, but there will be more ways to keep him safe.
In the future all characters will be unique in their way, we are also planning to work on a new character editor. So you will be able to make a unique character visual physically and in terms of your skill build. There is still a lot of work that needs to be done, but we are approaching a good working pace.



Healthcare and medical equipment
There will be new ways to keep your character safe and sound, new medical equipment brings new ways to get rid of something that bothering You and your character for some time or help even save your character's life. The work is in progress, but in the future, we will have a fully compatible and working medical that can and must be used to keep Your character safe.
As you may have noticed with each round of weekly news the character starts to be more complex, we want to make players care not only for the loot and guns that they've found but also about the character. We are working to increase character usage through leveling and skill builds and to increase the scare of losing. Of course, we will work on additional ways to save the character and make it as easy as it can be in terms of balance. We will continue to share our progress through the next rounds of weekly news.


Have a great weekend guys, and cya next week! :)
More posts

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.