Weekly News #137

#

Friday! Weekend! And weekly news!


Compass and UI



Today we want to share a little information about how the navigation from the player's perspective will work. First of all, the map already has a lot of details and yet more to come to make every location unique, so remembering the location will be a much easier task.
Compass will be a tool that can be picked up, it will unlock the usage of the UI compass, so you will now see the compass UI, and it gives you a hint about how most of the UI will be working now. To unlock certain UI you will need a tool for that. So if you want to look at the map you will need to have one or draw it by yourself.
The compass was the first step in this line of work and we are planning to do more, our primary goal is to make as many tools as we can and make them as useful it could. So next time when you see a pack of play cards don't scrap it or throw it away, maybe play some card games with your friends.
Of course, there will be many more things that will depend on the inventory and the gear you carry with you. And we want to reflect the gear in new UI options and new options to reach the goal that the player wants to reach.
And remember the sunset is west if you don't have a compass. ;)

Game Development


Unreal Engine development



Map rework



As you may know, we were migrating from UE4 to UE5 and one of the UE5 benefits is Lumen, which allows you to get a pretty awesome view in terms of light and environment, once we saw how our game could look with UE5 we decided to rework the map. Unfortunately, it is a complex task, because the UE5 also provides a system called world partition, and to make it work we need to revisit every level and make changes.
So right now our goal is to finish the migration of the world map and once it is done we can start to work with the levels.
We are already working on the traveling between the player's base and the global map, and we are working on the player's base visually as well. We want to set all things together before starting the map rework. In the future, we will be sharing more screenshots with new levels and reworking old levels.

Don't forget to have fun on the weekend and cya guys next week! :)

More posts

Weekly News #162
Weekly News #162

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.

Lost Region Alpha
Lost Region Alpha Release

We are glad to see that more people joined our alpha testing and will help us to make the game better.

Weekly News #43
Weekly News #43

Welcome back, Survivors! This week, we're enhancing loot interactions and adding new character animations. Our map improvements continue as well.

Weekly News #35
Weekly News #35

Survivor Update: Added color correction for color blindness. Bug fixes ongoing for building system, animations, and level issues.