Weekly News #137

#

Friday! Weekend! And weekly news!


Compass and UI



Today we want to share a little information about how the navigation from the player's perspective will work. First of all, the map already has a lot of details and yet more to come to make every location unique, so remembering the location will be a much easier task.
Compass will be a tool that can be picked up, it will unlock the usage of the UI compass, so you will now see the compass UI, and it gives you a hint about how most of the UI will be working now. To unlock certain UI you will need a tool for that. So if you want to look at the map you will need to have one or draw it by yourself.
The compass was the first step in this line of work and we are planning to do more, our primary goal is to make as many tools as we can and make them as useful it could. So next time when you see a pack of play cards don't scrap it or throw it away, maybe play some card games with your friends.
Of course, there will be many more things that will depend on the inventory and the gear you carry with you. And we want to reflect the gear in new UI options and new options to reach the goal that the player wants to reach.
And remember the sunset is west if you don't have a compass. ;)

Game Development


Unreal Engine development



Map rework



As you may know, we were migrating from UE4 to UE5 and one of the UE5 benefits is Lumen, which allows you to get a pretty awesome view in terms of light and environment, once we saw how our game could look with UE5 we decided to rework the map. Unfortunately, it is a complex task, because the UE5 also provides a system called world partition, and to make it work we need to revisit every level and make changes.
So right now our goal is to finish the migration of the world map and once it is done we can start to work with the levels.
We are already working on the traveling between the player's base and the global map, and we are working on the player's base visually as well. We want to set all things together before starting the map rework. In the future, we will be sharing more screenshots with new levels and reworking old levels.

Don't forget to have fun on the weekend and cya guys next week! :)

More posts

Unlocking the Potential
Unlocking the Potential of 2D Outsourcing for Game and Software Development

Explore the benefits of 2D outsourcing for game/software development with Farom Studio. Unlock cost efficiency, expertise, and innovation for your project.

Weekly News #119
Weekly News #119

SCAR weapon redesign underway for better functionality. Bug fixes ongoing to enhance gameplay. Updates on the situation in Ukraine!

Weekly News #110
Weekly News #110

Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

Weekly News #146
Weekly News #146

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!