Weekly News #197

Rise your hands for the weekly news!
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Hands up! Baby hands up!
A new emote - "Hands Up." Initially designed for player-to-player interactions, this emote now opens up a whole new dimension of engagement with NPCs in the game. By triggering the "Hands Up" emote, players can convey their intention to surrender or seek peace during encounters with NPCs. This emote serves as a non-verbal signal, indicating that you are willing to de-escalate a situation and avoid confrontation. What makes the "Hands Up" emote truly fascinating is that it can influence how NPCs react to your presence. Depending on several factors, NPCs may decide to cease their attacks, providing you with an opportunity to negotiate or escape. The outcome of using the "Hands Up" emote is not solely random; it depends on various factors, including:
-Reputation with NPC Faction: Your standing with the NPC faction plays a crucial role in determining whether they will respond positively to your gesture.
-Number of NPCs Defeated: If you've defeated other NPCs from the same faction, it might affect how they react to your gesture.
-Player Toughness: Player toughness is a new parameter, and we'll reveal more details in an upcoming Weekly News. It will help the game determine whether you are a seasoned player or a newcomer, impacting how NPCs perceive your actions.
Hands down for weekly, but hands up for the upcoming weekend!
More posts

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

Story missions in progress for lore, tutorials, and rewards. Minor control points added for PMCs, providing buffs and contracts. Have a great weekend!