Weekly News #197

Rise your hands for the weekly news!
Linkedin
Hands up! Baby hands up!
A new emote - "Hands Up." Initially designed for player-to-player interactions, this emote now opens up a whole new dimension of engagement with NPCs in the game. By triggering the "Hands Up" emote, players can convey their intention to surrender or seek peace during encounters with NPCs. This emote serves as a non-verbal signal, indicating that you are willing to de-escalate a situation and avoid confrontation. What makes the "Hands Up" emote truly fascinating is that it can influence how NPCs react to your presence. Depending on several factors, NPCs may decide to cease their attacks, providing you with an opportunity to negotiate or escape. The outcome of using the "Hands Up" emote is not solely random; it depends on various factors, including:
-Reputation with NPC Faction: Your standing with the NPC faction plays a crucial role in determining whether they will respond positively to your gesture.
-Number of NPCs Defeated: If you've defeated other NPCs from the same faction, it might affect how they react to your gesture.
-Player Toughness: Player toughness is a new parameter, and we'll reveal more details in an upcoming Weekly News. It will help the game determine whether you are a seasoned player or a newcomer, impacting how NPCs perceive your actions.
Hands down for weekly, but hands up for the upcoming weekend!
More posts

Introducing weapon stands for player bases, allowing display and quick access. Weapons now degrade over time, requiring repairs.

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

In this update: Optimization: Improved render distance for LODs to enhance FPS stability. Music: New guitar tracks added to the game.

This week: Bugs fixed based on testers' feedback. New level in progress, stay tuned for updates! Thank you for your support. See you next time!