
Hello Survivors and welcome back. Some news from what the devs are working on it.
NPC
This week, we mainly worked on improving the appearance of the NPCs so that they match the game character as it has been completely redesigned.
Animation
Most of the animations have been reworked and at the moment we are still working on their improvement.
Map
Also, work on the map improvement continues.








This is it for this week, thanks for your support. We wish you a great weekend.

Upcoming updates include new craftable items and immersive animations. Today's patch focuses on optimization for better FPS stability. Stay tuned for the release!

Material and lighting enhancements in Unreal Engine 5. New hires in programming and 3D art. Teasing a major upcoming feature that lets players shape the game world.

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Exciting updates this week! Weapon customization UI getting a logical upgrade, fixing critical bugs. Also, fine-tuning map details for better immersion. Stay tuned for more!