Weekly News #107

Welcome to the full version of the weekly news!
On to the topics.
New meshes from our 3D designers
Here are some of the meshes that 3D designers were working on, every material and mesh has many details in it, hope you like it. To explain what are we doing, We are making more close-quarters locations, where if a player meets another player they will be fighting very close to each other. That is to make shotguns more useful and to make the battle for loot more intense, of course, you could also agree, but we know how this agreement usually goes right?


Landscape rework
It is a big pile of work to do, but we are focusing on making the surroundings feel real, so we are reworking the landscape in parallel with what we are doing right now. The goal is to make players not only scavenge the area but also have fun in exploring, with loot as the reward of course, but with pleasure to eyes as well. It is a huge work to be done because we are revisiting all levels manually and making adjustments one at a time so that there will be no sudden sharp edges on mountains or flat landscapes.
Additional
As you remember we were talking about Unreal Engine 5, and we are happy to tell you that everything is going according to plan, the Unreal Engine 5 works fine, of course, it still needs some adjustments, but those adjustments don't stand near the benefits that it is already provided. Right now we can't share any screenshots because most of our work was with code, to optimize some stuff, but trust me you will be pleased if you see it when we share it.
That's all for today's news, hope you've enjoyed it, we do. And see ya guys next week.
More posts

Improved radio communication and base resupply. New recruitment methods for mercenaries. Have a great weekend! See you next week!

Happy New Year! Exciting updates ahead: city development underway, improved animations, and cutting-edge NVidia GameWorks features coming soon!

This week: Bugs fixed based on testers' feedback. New level in progress, stay tuned for updates! Thank you for your support. See you next time!

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.