Weekly News #35

Hello Survivors and welcome to a new weekly news!
Quality of life
We added color correction for different types of color blindness, with the ability to choose blindness type and intensity.


Fixes
Bug fixing work continues, Fixed bugs are related to
building the system, like bugged preview, etc.
animations with a melee weapon.
minor level fixes, missing objects, and collision.
Map
The design team continues their work on the new location near the lake.
Don't forget all that you see here is only in development and not implanted in the actual version of the game Thanks again to the testers who helped us to fix the dev branch, and thanks to you all for supporting us
More posts

Weekly Update: Sentinel Alliance HQ: Airport now military hub with trading and missions. Minor Factions: Earn reputation for new items and perks.

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Tailoring: Craft and repair clothes. Local Bosses: Bandits grow stronger with success. See you next week!

Weekly Update: Trade System: Prices set with minimum limits for fairness. Ammo Upgrades: Poison, piercing, and shrapnel types added. Enjoy your weekend! More next week!