Weekly News #35

Hello Survivors and welcome to a new weekly news!
Quality of life
We added color correction for different types of color blindness, with the ability to choose blindness type and intensity.


Fixes
Bug fixing work continues, Fixed bugs are related to
building the system, like bugged preview, etc.
animations with a melee weapon.
minor level fixes, missing objects, and collision.
Map
The design team continues their work on the new location near the lake.
Don't forget all that you see here is only in development and not implanted in the actual version of the game Thanks again to the testers who helped us to fix the dev branch, and thanks to you all for supporting us
More posts

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Welcome Survivors! This week, we focused on fixing bugs related to inventory, weapons, and animations. Our map is also receiving updates.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints