Weekly News #45

#

Hello Survivors and Welcome to the new Weekly news

Fixes
Bug fixing work continues:
-Fixed bugs:
-Fixed world saves, now time and weather are saving both in single and multiplayer.
-Fixed hole under the road near the Construction site.
-Fixed flying tree at Rail Station.
-Fixed flying rocks near the Radar station.
-Fixed an issue when weapons stayed on the back after being unequipped or changed.
-Fixed an issue when the weapon was changing module sizes after reloading.

Character
We were mostly working on the character animations and all the related stuff. Also, we’ve fixed the Skeletal mesh of the character.

Character development


Water
Regarding the changes in swimming animations, we’ve changed the water physics and underwater graphic effects.

Squads
Added squad members' icons on the map. Now You will be able to see your teammates on the map. It will help you to cooperate with your friends.

Map Updates


This is it for this week and thanks for all your support! This month we will make a LIVE on Twitch and Steam to present you the new patch 0.5 before the release! if you want to take a look, you are all welcome to ask questions and talk with devs.
See you Next Week.

More posts

Weekly News #32
Weekly News #32

Survivor Update: Bug fixes and code optimization for upcoming testing. Inventory changes. Map improvements with addition of new gas station location. See you next week!

Weekly News #178
Weekly News #178

New trucks are in development with expanded functionality, while animal behavior is being revamped for realism. Stay tuned for more updates next week! ☀️

Weekly News #67
Weekly News #67

Ability system implementation is almost complete. New level design in progress: a simple yet engaging campsite. Gratitude extended to the community for ongoing support.

Weekly News #50
Weekly News #50

Bug fixes ongoing, inventory and weapon updates, new backpack colors, character customization options, and gameplay tweaks. Thanks for your support!