Weekly News #45

Hello Survivors and Welcome to the new Weekly news
Fixes
Bug fixing work continues:
-Fixed bugs:
-Fixed world saves, now time and weather are saving both in single and multiplayer.
-Fixed hole under the road near the Construction site.
-Fixed flying tree at Rail Station.
-Fixed flying rocks near the Radar station.
-Fixed an issue when weapons stayed on the back after being unequipped or changed.
-Fixed an issue when the weapon was changing module sizes after reloading.
Character
We were mostly working on the character animations and all the related stuff. Also, we’ve fixed the Skeletal mesh of the character.

Water
Regarding the changes in swimming animations, we’ve changed the water physics and underwater graphic effects.
Squads
Added squad members' icons on the map. Now You will be able to see your teammates on the map. It will help you to cooperate with your friends.

This is it for this week and thanks for all your support! This month we will make a LIVE on Twitch and Steam to present you the new patch 0.5 before the release! if you want to take a look, you are all welcome to ask questions and talk with devs.
See you Next Week.
More posts

Bug fixing ongoing. New meshes for car service centers in progress. Preparing update for public tests focusing on NPC and AI. Join us in the test branch for early testing.

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Updates: Improved car collision for more accurate shooting. Ongoing optimization and collision enhancements. Weather effects development underway for added survival elements.

Survivor Update: Skill panel development ongoing. Fixes. Map improvements continue with new location in development.