Weekly News #45

Hello Survivors and Welcome to the new Weekly news
Fixes
Bug fixing work continues:
-Fixed bugs:
-Fixed world saves, now time and weather are saving both in single and multiplayer.
-Fixed hole under the road near the Construction site.
-Fixed flying tree at Rail Station.
-Fixed flying rocks near the Radar station.
-Fixed an issue when weapons stayed on the back after being unequipped or changed.
-Fixed an issue when the weapon was changing module sizes after reloading.
Character
We were mostly working on the character animations and all the related stuff. Also, we’ve fixed the Skeletal mesh of the character.

Water
Regarding the changes in swimming animations, we’ve changed the water physics and underwater graphic effects.
Squads
Added squad members' icons on the map. Now You will be able to see your teammates on the map. It will help you to cooperate with your friends.

This is it for this week and thanks for all your support! This month we will make a LIVE on Twitch and Steam to present you the new patch 0.5 before the release! if you want to take a look, you are all welcome to ask questions and talk with devs.
See you Next Week.
More posts

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

Faction HQs now offer secure exits and activities for players with neutral faction relations. Players can raid faction bases for specific technologies.

Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

This week: AI upgrades for aggressive animals and blood effects added. Stay tuned for more updates! See you next week!