Weekly News #45

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Hello Survivors and Welcome to the new Weekly news

Fixes
Bug fixing work continues:
-Fixed bugs:
-Fixed world saves, now time and weather are saving both in single and multiplayer.
-Fixed hole under the road near the Construction site.
-Fixed flying tree at Rail Station.
-Fixed flying rocks near the Radar station.
-Fixed an issue when weapons stayed on the back after being unequipped or changed.
-Fixed an issue when the weapon was changing module sizes after reloading.

Character
We were mostly working on the character animations and all the related stuff. Also, we’ve fixed the Skeletal mesh of the character.

Character development


Water
Regarding the changes in swimming animations, we’ve changed the water physics and underwater graphic effects.

Squads
Added squad members' icons on the map. Now You will be able to see your teammates on the map. It will help you to cooperate with your friends.

Map Updates


This is it for this week and thanks for all your support! This month we will make a LIVE on Twitch and Steam to present you the new patch 0.5 before the release! if you want to take a look, you are all welcome to ask questions and talk with devs.
See you Next Week.

More posts

Weekly News #38
Weekly News #38

Survivor Update: Bug fixes for character creation, inventory transfer, and chat. Added character delete button. Map improvements are ongoing.

Weekly News #131
Weekly News #131

Character Fitness: Treadmills for stamina, RPG leveling, and UE 5 optimization for better performance.

Weekly News #176
Weekly News #176

Weekly news: Assets updated for new game time frame. QA underway for bug fixes. Optimization with Unreal Engine tools. Enjoy the weekend! See you next week!

Farom Studio team
Farom Studio team wishes you a Merry Christmas!

Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮