
Hello everyone
We had a delay with the release of the patch, so we decided to make additional optimizations and update the world. Here are some details: Almost all open world has been reworked, and FPS has been increased. The system of day and night is completely revised, and weather conditions are also added.


Optimized flora of the world. Was used SpeedTree technology, which made it possible to reduce the load on the hardware.


Additionally, optimization of new locations was carried out. Sound accompaniment was improved.


We apologize for the delay, but these are the necessary steps to improve the game.
Thanks, Farom Studio Team

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

New player bases system for customization and upgrades, alongside continued code cleanup and integration of character mechanics into the ability system.

This week: PMC: Form squads, share inventory, plan raids. Traps: New system for hunting and defense. More updates next week!