Weekly news #49

Hey Survivors and welcome to the new weekly news!
Fixes
Bug fixing work continues:
-Fixed rags 0 durability on item cut.
-Fixed bottle was not refilled.
-Fixed issue when crate had reduced slots amount.
-Fixed the issue when garbage wasn’t appearing in the inventory.
-Fixed crash after double-clicking the rock.
-Fixed bug when the character was reset to default customization parameters after death.
-The Ris adapter camera is fixed.
-Fixed inventory duplication on character switch
-Fixed crouch pose with an equipped melee weapon.
-Fixed crate inventory window not closing when the player uses items from the crate.
-Fixed inventory slot 8,9,0 now they are working as expected
Animations
Eating animation added Healing animation added
Collision
Added collision for construction fences. Added collision for railway sections.
Map
The design team continues their work on the map improvements. We added a big river to the world.






Release date postponement
Unfortunately, we are forced to postpone the release date due to the Covid situation within our working staff. Everyone is alive, thank God, the new update will be released on 19 of November. Thanks all of you for the support and hope to see you next week!
More posts

Exciting updates this week: New guitar tracks recorded for ambiance. Revamped faction icons with improved design. Ongoing game development and UI enhancements. Stay tuned for more updates!

Quick update: New craft system almost finished. Transitioning to new sound engine next year. New craft items available in-game. Happy New Year! Thanks for the support. Best, Dev Team

Updates: Improved car collision for more accurate shooting. Ongoing optimization and collision enhancements. Weather effects development underway for added survival elements.

Welcome to the weekly news! New UI and HUD: Almost finished, just a few tweaks left. Map upgrade: A small canyon was added for extra excitement. Materials rework ongoing.