Weekly news #49

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Hey Survivors and welcome to the new weekly news!

Fixes
Bug fixing work continues:
-Fixed rags 0 durability on item cut.
-Fixed bottle was not refilled.
-Fixed issue when crate had reduced slots amount.
-Fixed the issue when garbage wasn’t appearing in the inventory.
-Fixed crash after double-clicking the rock.
-Fixed bug when the character was reset to default customization parameters after death.
-The Ris adapter camera is fixed.
-Fixed inventory duplication on character switch
-Fixed crouch pose with an equipped melee weapon.
-Fixed crate inventory window not closing when the player uses items from the crate.
-Fixed inventory slot 8,9,0 now they are working as expected

Animations
Eating animation added Healing animation added

Collision
Added collision for construction fences. Added collision for railway sections.

Map
The design team continues their work on the map improvements. We added a big river to the world.

Level Design


Level Art


Game Development


Unreal Engine 5


Map redesign


World Changes


Release date postponement
Unfortunately, we are forced to postpone the release date due to the Covid situation within our working staff. Everyone is alive, thank God, the new update will be released on 19 of November. Thanks all of you for the support and hope to see you next week! 

More posts

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Weekly News #180
Weekly News #180

Airport development continues, guarded by Sentinel Alliance. QA underway, turning bugs into potential features. Have a great weekend! 😉

Weekly News #186
Weekly News #186

Story missions in progress for lore, tutorials, and rewards. Minor control points added for PMCs, providing buffs and contracts. Have a great weekend!

Weekly News #162
Weekly News #162

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.