Weekly news #49

Hey Survivors and welcome to the new weekly news!
Fixes
Bug fixing work continues:
-Fixed rags 0 durability on item cut.
-Fixed bottle was not refilled.
-Fixed issue when crate had reduced slots amount.
-Fixed the issue when garbage wasn’t appearing in the inventory.
-Fixed crash after double-clicking the rock.
-Fixed bug when the character was reset to default customization parameters after death.
-The Ris adapter camera is fixed.
-Fixed inventory duplication on character switch
-Fixed crouch pose with an equipped melee weapon.
-Fixed crate inventory window not closing when the player uses items from the crate.
-Fixed inventory slot 8,9,0 now they are working as expected
Animations
Eating animation added Healing animation added
Collision
Added collision for construction fences. Added collision for railway sections.
Map
The design team continues their work on the map improvements. We added a big river to the world.






Release date postponement
Unfortunately, we are forced to postpone the release date due to the Covid situation within our working staff. Everyone is alive, thank God, the new update will be released on 19 of November. Thanks all of you for the support and hope to see you next week!
More posts

Survivor Update: Character skills and perks. Bug fixes underway with tester feedback. Map improvements ongoing, new location in progress. See you next week!

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Recent Developments: New sound engine implemented, enhancing realism. Map improvements ongoing for better gameplay. Achievements soon to be added, with new icons in the works.

Latest fixes: AI pathfinding upgrades, inventory bug squashes, and backend service improvements. Stay tuned for updates next week!