Weekly news #49

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Hey Survivors and welcome to the new weekly news!

Fixes
Bug fixing work continues:
-Fixed rags 0 durability on item cut.
-Fixed bottle was not refilled.
-Fixed issue when crate had reduced slots amount.
-Fixed the issue when garbage wasn’t appearing in the inventory.
-Fixed crash after double-clicking the rock.
-Fixed bug when the character was reset to default customization parameters after death.
-The Ris adapter camera is fixed.
-Fixed inventory duplication on character switch
-Fixed crouch pose with an equipped melee weapon.
-Fixed crate inventory window not closing when the player uses items from the crate.
-Fixed inventory slot 8,9,0 now they are working as expected

Animations
Eating animation added Healing animation added

Collision
Added collision for construction fences. Added collision for railway sections.

Map
The design team continues their work on the map improvements. We added a big river to the world.

Level Design


Level Art


Game Development


Unreal Engine 5


Map redesign


World Changes


Release date postponement
Unfortunately, we are forced to postpone the release date due to the Covid situation within our working staff. Everyone is alive, thank God, the new update will be released on 19 of November. Thanks all of you for the support and hope to see you next week! 

More posts

Weekly News #150
Weekly News #150

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Weekly News #97
Weekly News #97

New Location: Eagles Pride Customs, still in progress but promising. Testing ongoing for upcoming public patch. Stay tuned!

Update news
Update news

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.

Lost Region News
Lost Region News

Today we want to share some new screenshots and answer comments and questions from users.