Weekly News #90

Welcome to the Weekly news!
The number 100 is very close. :)
UI (User Interface) optimization
We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot of bugs were fixed. The optimization will affect the speed of switching between windows with UI, which will make the game much more pleasant to play.
All that is left is to test it all, to avoid any inconveniences that players might have. Once it is done, a new UI will be available in the upcoming patch.
Work on the new level started
Our level designer is working on a new level on the map. Soon we will share more screenshots.

More posts

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Improved radio communication and base resupply. New recruitment methods for mercenaries. Have a great weekend! See you next week!

New patch improves optimization, adds equip option for craftable items, restricts running while eating/drinking, and introduces server management console commands.

AI returns with new skins! Updated AI code, minor client fixes, and a sneak peek at the World Map update! Check it out!