Weekly News #90

Welcome to the Weekly news!
The number 100 is very close. :)
UI (User Interface) optimization
We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot of bugs were fixed. The optimization will affect the speed of switching between windows with UI, which will make the game much more pleasant to play.
All that is left is to test it all, to avoid any inconveniences that players might have. Once it is done, a new UI will be available in the upcoming patch.
Work on the new level started
Our level designer is working on a new level on the map. Soon we will share more screenshots.

More posts

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.

Weekly Update: Introducing compass and UI enhancements for navigation, alongside ongoing map rework for improved visuals and gameplay.

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

Bug fixing ongoing. New meshes for car service centers in progress. Preparing update for public tests focusing on NPC and AI. Join us in the test branch for early testing.