Weekly News #90

Welcome to the Weekly news!
The number 100 is very close. :)
UI (User Interface) optimization
We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot of bugs were fixed. The optimization will affect the speed of switching between windows with UI, which will make the game much more pleasant to play.
All that is left is to test it all, to avoid any inconveniences that players might have. Once it is done, a new UI will be available in the upcoming patch.
Work on the new level started
Our level designer is working on a new level on the map. Soon we will share more screenshots.

More posts

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.

Upcoming updates include new craftable items and immersive animations. Today's patch focuses on optimization for better FPS stability. Stay tuned for the release!

Bug fixes ongoing. New loot system and animations in progress. UI updates including squad member info and radial menu improvements.