Weekly News #90

Welcome to the Weekly news!
The number 100 is very close. :)
UI (User Interface) optimization
We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot of bugs were fixed. The optimization will affect the speed of switching between windows with UI, which will make the game much more pleasant to play.
All that is left is to test it all, to avoid any inconveniences that players might have. Once it is done, a new UI will be available in the upcoming patch.
Work on the new level started
Our level designer is working on a new level on the map. Soon we will share more screenshots.

More posts

New features include deer encounters, weapon ammo spawns, and bed selection. Various map updates and UI improvements. Fixes for collisions, crafting UI, and inventory issues.

Weekly Update: New players complete intros first. PMCs join Global Events with prep and resources. Big rewards, but only well-prepared PMCs can join.

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.