Weekly News #90

Welcome to the Weekly news!
The number 100 is very close. :)
UI (User Interface) optimization
We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot of bugs were fixed. The optimization will affect the speed of switching between windows with UI, which will make the game much more pleasant to play.
All that is left is to test it all, to avoid any inconveniences that players might have. Once it is done, a new UI will be available in the upcoming patch.
Work on the new level started
Our level designer is working on a new level on the map. Soon we will share more screenshots.

More posts

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

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New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!