Weekly News #96 + Announcement!

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Welcome to the Weekly News!
Also, we have an Announce!


Announce: Public Tests


On 19/10/2021 we are planning to run a public test for the upcoming build, some features may not be included in the public test. Don't be shy to give us feedback during the public test.

For those who are interested in public tests.
Here are the instructions on how to choose a public test branch:
1. RMB click on Lost Region in your library list and select "Properties" 

QA


2. In the pop-up window select the "BETAS" category

Game Tests


3. At the BETAS category in the drop-down list select "Public Test Branch"

Unreal Engine QA


As soon as the public test is available, the game will update itself.


Inventory Rework


We are almost done with the inventory rework, and now we are running some final step testing. Once it is done, we will get rid of most of the inventory issues, and besides all that, it will become much more pleasant to watch. You also may test it in a public test. The inventory is improving both technically and visually, we hope that you will like it.

Have a great weekend guys and cya next week ;)

More posts

Weekly News #150
Weekly News #150

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

Lost Region Development
Lost Region Development Update 28 Feb

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Weekly News #74
Weekly News #74

In this update: Optimization: Improved render distance for LODs to enhance FPS stability. Music: New guitar tracks added to the game.