Lost Region Development Update 28 Feb

Hello everyone Here is the info update about our current work.
Food and Water Rebalance of the food and water system slowed flow rate, and thirst attached to sprint. Running now increases thirst faster. New items were added.
The map Finally we added a map of the world, there is a small inaccuracy of the coordinates (~ 5 m), we are fixing it and working on map Zoom.
Interaction animations All doors open and close with appropriate character animations. We are implementing new interaction animations, and improving all character movement aims.
Optimization We are constantly working on optimization of the whole world and its locations. Currently, we decorating suburban area houses, which will be claimable by players(more info about house claiming will be with new updates).
More posts

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.

Weekly Update: Bug fixes & balance adjustments ongoing. 3D artists creating new meshes for ARS Rotor&Motor. Level designer integrating new assets. More next week!

New sea locations, bunkers, Battle Royal mode, weapon inventory, free camera, backpacks & bug fixes!

We had a delay with the release of the patch, so we decided to make optimizations and update the world.