Lost Region Development Update 28 Feb

Hello everyone Here is the info update about our current work.
Food and Water Rebalance of the food and water system slowed flow rate, and thirst attached to sprint. Running now increases thirst faster. New items were added.
The map Finally we added a map of the world, there is a small inaccuracy of the coordinates (~ 5 m), we are fixing it and working on map Zoom.
Interaction animations All doors open and close with appropriate character animations. We are implementing new interaction animations, and improving all character movement aims.
Optimization We are constantly working on optimization of the whole world and its locations. Currently, we decorating suburban area houses, which will be claimable by players(more info about house claiming will be with new updates).
More posts

Crosshair removed for immersive experience. Shooting system revamped for precision. Introducing Laser Sight for aiming aid. Have a great weekend! ;)

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly Update: Base Upgrade: Greenhouse Level 3 boosts food production and introduces medicinal herbs. Group Dynamics: New "Knocked Out" condition enhances teamwork.

Character Fitness: Treadmills for stamina, RPG leveling, and UE 5 optimization for better performance.