Weekly News #81

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Welcome to the weekly news. Let's cut to the chase.


Weapon Customization


In the previous weekly, we've stated that we are reworking our weapons, to be more complex. We've decided to make weapons customizable in terms of all weapon details, meaning you will be able to paint all weapon details, perhaps even springs if it will be needed. This will make every player's weapon unique, default lovers will not be pushed to paint their weapon, you have our word.  


New foliage


We are experimenting with the new foliage right now. Nature is crucial in survival games, and we would love to make it as beautiful as we can. The goal is to make it lovely, running from the wolves and being stunned by the beautiful view once you are dead. :)

World Updates


Unreal Engine 5


Foliage rework


Concept Art


That's all for now, cya next week. :)

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Weekly News #67
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Ability system implementation is almost complete. New level design in progress: a simple yet engaging campsite. Gratitude extended to the community for ongoing support.

Weekly News #54
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Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

Weekly News #82
Weekly News #82

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Weekly News #59
Weekly News #59

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