Weekly News #81

Welcome to the weekly news. Let's cut to the chase.
Weapon Customization
In the previous weekly, we've stated that we are reworking our weapons, to be more complex. We've decided to make weapons customizable in terms of all weapon details, meaning you will be able to paint all weapon details, perhaps even springs if it will be needed. This will make every player's weapon unique, default lovers will not be pushed to paint their weapon, you have our word.
New foliage
We are experimenting with the new foliage right now. Nature is crucial in survival games, and we would love to make it as beautiful as we can. The goal is to make it lovely, running from the wolves and being stunned by the beautiful view once you are dead. :)




That's all for now, cya next week. :)
More posts

Weekly Update: Added road details like speed bumps and trash cans. Integrating Metahuman for high-quality character creation. Progress continues despite challenges.

Shooting: Thin cover not safe, rethink strategy. Raids: Return to base needed, choose wisely. Stay tuned for more updates!

Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮

Factions updated with map control for location benefits. Players restore facilities for global buffs. Faction cooperation key for bonuses and world changes.