Weekly News #81

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Welcome to the weekly news. Let's cut to the chase.


Weapon Customization


In the previous weekly, we've stated that we are reworking our weapons, to be more complex. We've decided to make weapons customizable in terms of all weapon details, meaning you will be able to paint all weapon details, perhaps even springs if it will be needed. This will make every player's weapon unique, default lovers will not be pushed to paint their weapon, you have our word.  


New foliage


We are experimenting with the new foliage right now. Nature is crucial in survival games, and we would love to make it as beautiful as we can. The goal is to make it lovely, running from the wolves and being stunned by the beautiful view once you are dead. :)

World Updates


Unreal Engine 5


Foliage rework


Concept Art


That's all for now, cya next week. :)

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Weekly News #180
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Airport development continues, guarded by Sentinel Alliance. QA underway, turning bugs into potential features. Have a great weekend! 😉

Happy New Year
Happy New Year 2022!

Happy New Year from Farom Studio! 🎉 Thanks for your continued support. Let's make 2022 a year to remember with Lost Region! 🚀🎮

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Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮