LOST REGION WEEKLY #4

#

Hi All!

Today AI patch was finally uploaded.
Here are the 0.1.0.6 patch notes:

-AI is returning to the game, currently, there are 4 spawn points with different amounts of AI on them, currently, they are only patrolling points where they were spawned. But in future releases, we will give them more idle actions

-Three new AI skins were added to the game to the bandits group. By the way, the bandit faction name is "Cobra", soon it will be updated with the Faction logo and flags. 

-Changes to AI code. We decided to change the AI core, and AI whole code for AI was changed and written from scratch.

-Some minor fixes for a game client that we found during development. They are mostly invisible to users, but help us to bring new features faster in future releases.

And the bonus for today. Some screenshots from the upcoming World Map update:

Level Design


Game Art


Unreal Egine


Concept Art


World Updates


Thanks, Farom Studio Team 

More posts

Weekly News #133
Weekly News #133

Weekly Update: Checkers mini-game nearing completion. New character leveling tools introduced, enhancing dexterity. Stay tuned for more updates!

Lost Region Development
Lost Region Development Update 20 Mar

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

Weekly News #84
Weekly News #84

Roads undergoing rework for smoother transitions. Deep cave level in progress, offering risky shortcuts. Stay tuned for updates next week!

Weekly news #73
Weekly news #73

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.