Weekly news #30

Hello Survivors, Here are some updates on the development progress.
NPC
We continue our work to improve the appearance of the NPCs so that they match the game character.
UI
The main UI window was changed, added more details and the background is a bit darker now.
A compass panel has been added to the top middle of the screen.
Also, a new skill panel was added which we will show next week.

Map
Work on the map improvement continues. Design team working on the fire lookout towers.




This is it for this week! Thanks for your activity and support!
More posts

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

New player bases system for customization and upgrades, alongside continued code cleanup and integration of character mechanics into the ability system.

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!