LOST REGION WEEKLY #8

Hi All!
MAIN
There were no public patches last week, as currently we are focused on a new map build. Our closed testers are already testing brand-new maps, so we chose a new type of landscape. Now our world is placed in snowy mountains.
ANIMATIONS
Also, as we started with closed map tests, our team is now focused on new animations, as there were too many requests from users about animations. With new anim packs, we plan to bring more idle animations for NPC characters, and more interaction animations. The cover system will be developed with new animations also. We will post gif animations in weekly updates, with new animations included.
CODE
We still migrating our project to a new Backend service, which will help us to handle players' inventories, make player-to-player trading systems, and missions created by players. Also, our team decided, that game will have full mod support, and mod support will be added with the full game release.
CRAFT SYSTEM
We are working on craft class systems, so we will bring the craft system back as we are done with branches. Currently, we decided to add such craft branches(each of them will have some subbranches):
-Chemist
-Builder
-Gunner
-Armor Master
-Engineer
Below you may see some new in-editor screenshots of upcoming map updates.



Screenshots original files: Screenshot 01 Screenshot 02 Screenshot 03
Thank You! Farom Studio Team
More posts

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.

Survivor Update: Fixed clothing duplication in inventory. Optimized road splines to prevent loading issues. Various fixes including collision and landscape improvements.

Three types of global events planned. PMC trade contracts introduced for faction collaboration. Enjoy your weekend!