LOST REGION WEEKLY #8

Hi All!
MAIN
There were no public patches last week, as currently we are focused on a new map build. Our closed testers are already testing brand-new maps, so we chose a new type of landscape. Now our world is placed in snowy mountains.
ANIMATIONS
Also, as we started with closed map tests, our team is now focused on new animations, as there were too many requests from users about animations. With new anim packs, we plan to bring more idle animations for NPC characters, and more interaction animations. The cover system will be developed with new animations also. We will post gif animations in weekly updates, with new animations included.
CODE
We still migrating our project to a new Backend service, which will help us to handle players' inventories, make player-to-player trading systems, and missions created by players. Also, our team decided, that game will have full mod support, and mod support will be added with the full game release.
CRAFT SYSTEM
We are working on craft class systems, so we will bring the craft system back as we are done with branches. Currently, we decided to add such craft branches(each of them will have some subbranches):
-Chemist
-Builder
-Gunner
-Armor Master
-Engineer
Below you may see some new in-editor screenshots of upcoming map updates.



Screenshots original files: Screenshot 01 Screenshot 02 Screenshot 03
Thank You! Farom Studio Team
More posts

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.

Latest patches: Engine updates, server fixes, new items added, and upcoming AI improvements.

Character Fitness: Treadmills for stamina, RPG leveling, and UE 5 optimization for better performance.

This week: Trade: Direct exchange and trading in development, boosting player interaction. Grenade update: Frag, flashbang, smoke grenades, and Molotov cocktails.