LOST REGION WEEKLY #9

Hi All! Some news about game updates.
Animations
Today our team finished with skeletal mesh updates, so soon we will be able to push new animations to live. Also, this will bring morph targeting to our skeletal meshes, so character customization will be available soon. The cover system is now under development, as we may use new animations for our characters.
Main
Also, migration to the new backend service is finished, and the save system will work as expected with the next update. Migration to 4.18 is almost finished too. So next update will be powered by an updated Unreal Engine version.
World
As our team is currently focused on animation migration, world updates will be published from next week, our pre-public testers found some bugs at locations, plus we will add furniture to buildings. Additional buildings will be added to the current world a little bit later. Also, we decided to change door mechanics, doors will open by pressing the "E"(Use) button, instead of pushing by character collision. Thanks! Farom Studio Team
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Character Fitness: Treadmills for stamina, RPG leveling, and UE 5 optimization for better performance.

Quick update: New craft system almost finished. Transitioning to new sound engine next year. New craft items available in-game. Happy New Year! Thanks for the support. Best, Dev Team

Survivor Update: Skill panel development ongoing. Fixes. Map improvements continue with new location in development.

New sniper rifles with customizable scopes and skill system for precision shooting. Development may experience delays due to situation in Ukraine.