LOST REGION WEEKLY #9

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Hi All! Some news about game updates.

Animations

Today our team finished with skeletal mesh updates, so soon we will be able to push new animations to live. Also, this will bring morph targeting to our skeletal meshes, so character customization will be available soon. The cover system is now under development, as we may use new animations for our characters.

Main

Also, migration to the new backend service is finished, and the save system will work as expected with the next update. Migration to 4.18 is almost finished too. So next update will be powered by an updated Unreal Engine version.

World

As our team is currently focused on animation migration, world updates will be published from next week, our pre-public testers found some bugs at locations, plus we will add furniture to buildings. Additional buildings will be added to the current world a little bit later. Also, we decided to change door mechanics, doors will open by pressing the "E"(Use) button, instead of pushing by character collision. Thanks! Farom Studio Team

More posts

Update news
Update news

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.

Weekly News #147
Weekly News #147

Factions updated with map control for location benefits. Players restore facilities for global buffs. Faction cooperation key for bonuses and world changes.

Weekly News #113
Weekly News #113

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

Weekly News #143
Weekly News #143

Weekly Update: New highways for easier navigation. Progress on transport development. Introducing Raid Planner feature. Stay tuned for more updates!