LOST REGION WEEKLY #9

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Hi All! Some news about game updates.

Animations

Today our team finished with skeletal mesh updates, so soon we will be able to push new animations to live. Also, this will bring morph targeting to our skeletal meshes, so character customization will be available soon. The cover system is now under development, as we may use new animations for our characters.

Main

Also, migration to the new backend service is finished, and the save system will work as expected with the next update. Migration to 4.18 is almost finished too. So next update will be powered by an updated Unreal Engine version.

World

As our team is currently focused on animation migration, world updates will be published from next week, our pre-public testers found some bugs at locations, plus we will add furniture to buildings. Additional buildings will be added to the current world a little bit later. Also, we decided to change door mechanics, doors will open by pressing the "E"(Use) button, instead of pushing by character collision. Thanks! Farom Studio Team

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Weekly News #39
Weekly News #39

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.

Weekly News #126
Weekly News #126

New assets and lore objects are being added to enhance immersion, while the team expands with the hiring of two more 3D artists. Have a great weekend!

Lost Region Small
Lost Region Small Info Update

Currently, we moving to UE 4.2, so the update will be delayed for a couple of weeks.

Weekly News #28
Weekly News #28

Survivor Update: Fixed clothing duplication in inventory. Optimized road splines to prevent loading issues. Various fixes including collision and landscape improvements.