LOST REGION WEEKLY #9

Hi All! Some news about game updates.
Animations
Today our team finished with skeletal mesh updates, so soon we will be able to push new animations to live. Also, this will bring morph targeting to our skeletal meshes, so character customization will be available soon. The cover system is now under development, as we may use new animations for our characters.
Main
Also, migration to the new backend service is finished, and the save system will work as expected with the next update. Migration to 4.18 is almost finished too. So next update will be powered by an updated Unreal Engine version.
World
As our team is currently focused on animation migration, world updates will be published from next week, our pre-public testers found some bugs at locations, plus we will add furniture to buildings. Additional buildings will be added to the current world a little bit later. Also, we decided to change door mechanics, doors will open by pressing the "E"(Use) button, instead of pushing by character collision. Thanks! Farom Studio Team
More posts

This week: PMC: Form squads, share inventory, plan raids. Traps: New system for hunting and defense. More updates next week!

Multi-level raids and PMC contracts offer challenges and rewards. Enjoy clan wars and have a great weekend!

Autumn cleanup underway! Optimization round begins for smoother gameplay. Meanwhile, social features expand with Friends Squad, making teaming up easier. 😊

We're back from Gamescom, and it was incredible! From networking with studios to exploring innovations, it was a blast. Thanks to the organizers and the Ukrainian stand. Check our socials for highlights!