Weekly News #26

#

Hello Survivors, Welcome to a new weekly news! Don't wait for more, here we go

Fixes

-Some binding bugs were fixed.
-A lot of issues that were the reason for crashes were found and fixed.
-Missed materials on the meshes were fixed.

Map

-The design team continues their work on the map to diversify the landscape.
-Also, work on the cave location is almost done.
-Shortly, we are planning to begin the work on filling the snowy territory.

Optimization

-Work on the HLODs is almost done.
-As the number of locations and small territories on the map increases, we try to reduce the load on hardware by optimizing the location of some objects and merging small groups of meshes.

Light

-Most of the light on the map was reworked to optimize the fps in areas such as airport, prison, and some of the small locations.

Screenshots of light complexity included

Light optimization


Game Development


Unreal Engine



This is it for this week! Hope you like it and keep following us for more news !! Stay safe! 

More posts

Lost Region Development
Lost Region Development Update

Update: Enhanced character animations, UI redesign, and ongoing world expansion. Stay tuned for more game developments from Farom Studio Team.

Lost Region Weekly
Lost Region Weekly #2

Here is the new weekly update. This week's patches: 0.1.0.4g, 0.1.0.4.h, 0.1.0.4.I, 0.1.0.4j

Lost Region Alpha
Lost Region Alpha Release

We are glad to see that more people joined our alpha testing and will help us to make the game better.

Weekly News #195
Weekly News #195

Optimization underway for smoother play. Introducing SOS feature for solo adventurers. For details, check Linkedin and Facebook. Have A Great Weekend!