
Hello Survivors, Welcome to a new weekly news! Don't wait for more, here we go
Fixes
-Some binding bugs were fixed.
-A lot of issues that were the reason for crashes were found and fixed.
-Missed materials on the meshes were fixed.
Map
-The design team continues their work on the map to diversify the landscape.
-Also, work on the cave location is almost done.
-Shortly, we are planning to begin the work on filling the snowy territory.
Optimization
-Work on the HLODs is almost done.
-As the number of locations and small territories on the map increases, we try to reduce the load on hardware by optimizing the location of some objects and merging small groups of meshes.
Light
-Most of the light on the map was reworked to optimize the fps in areas such as airport, prison, and some of the small locations.
Screenshots of light complexity included



This is it for this week! Hope you like it and keep following us for more news !! Stay safe!

Exciting updates ahead: New animations and character customization coming soon, backend migration complete, and world improvements on the horizon.

This week: UI optimization nearly complete, improving gameplay experience. Plus, our level designer is crafting a new level—exciting updates ahead!

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

Bug fixes ongoing. New loot system and animations in progress. UI updates including squad member info and radial menu improvements.