Weekly News #26

Hello Survivors, Welcome to a new weekly news! Don't wait for more, here we go
Fixes
-Some binding bugs were fixed.
-A lot of issues that were the reason for crashes were found and fixed.
-Missed materials on the meshes were fixed.
Map
-The design team continues their work on the map to diversify the landscape.
-Also, work on the cave location is almost done.
-Shortly, we are planning to begin the work on filling the snowy territory.
Optimization
-Work on the HLODs is almost done.
-As the number of locations and small territories on the map increases, we try to reduce the load on hardware by optimizing the location of some objects and merging small groups of meshes.
Light
-Most of the light on the map was reworked to optimize the fps in areas such as airport, prison, and some of the small locations.
Screenshots of light complexity included



This is it for this week! Hope you like it and keep following us for more news !! Stay safe!
More posts

New Features: Traits & Gear: Unique character skill leveling. Mini-games: Darts and Rubik's Cube for fun. Healthcare Equipment: Tools for survival.

Shooting: Thin cover not safe, rethink strategy. Raids: Return to base needed, choose wisely. Stay tuned for more updates!

Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

Weekly Update: Tech Advancements: Cell phone networks for questing and real-time faction updates. Map Modernization: Adding more points of interest.