Weekly News #26

Hello Survivors, Welcome to a new weekly news! Don't wait for more, here we go
Fixes
-Some binding bugs were fixed.
-A lot of issues that were the reason for crashes were found and fixed.
-Missed materials on the meshes were fixed.
Map
-The design team continues their work on the map to diversify the landscape.
-Also, work on the cave location is almost done.
-Shortly, we are planning to begin the work on filling the snowy territory.
Optimization
-Work on the HLODs is almost done.
-As the number of locations and small territories on the map increases, we try to reduce the load on hardware by optimizing the location of some objects and merging small groups of meshes.
Light
-Most of the light on the map was reworked to optimize the fps in areas such as airport, prison, and some of the small locations.
Screenshots of light complexity included



This is it for this week! Hope you like it and keep following us for more news !! Stay safe!
More posts

WTWN! Map improvements ongoing, adding depth and narrative to our world. New models from our 3D team, speeding up content creation. Have a great weekend! See you next week!

Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.

Recent Developments: New sound engine implemented, enhancing realism. Map improvements ongoing for better gameplay. Achievements soon to be added, with new icons in the works.