Weekly News #26

Hello Survivors, Welcome to a new weekly news! Don't wait for more, here we go
Fixes
-Some binding bugs were fixed.
-A lot of issues that were the reason for crashes were found and fixed.
-Missed materials on the meshes were fixed.
Map
-The design team continues their work on the map to diversify the landscape.
-Also, work on the cave location is almost done.
-Shortly, we are planning to begin the work on filling the snowy territory.
Optimization
-Work on the HLODs is almost done.
-As the number of locations and small territories on the map increases, we try to reduce the load on hardware by optimizing the location of some objects and merging small groups of meshes.
Light
-Most of the light on the map was reworked to optimize the fps in areas such as airport, prison, and some of the small locations.
Screenshots of light complexity included



This is it for this week! Hope you like it and keep following us for more news !! Stay safe!
More posts

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.

Preparing for test build to fix issues and optimize performance. Introducing fake death mechanic for tactical advantage. More updates coming soon!

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.