Weekly News #26

Hello Survivors, Welcome to a new weekly news! Don't wait for more, here we go
Fixes
-Some binding bugs were fixed.
-A lot of issues that were the reason for crashes were found and fixed.
-Missed materials on the meshes were fixed.
Map
-The design team continues their work on the map to diversify the landscape.
-Also, work on the cave location is almost done.
-Shortly, we are planning to begin the work on filling the snowy territory.
Optimization
-Work on the HLODs is almost done.
-As the number of locations and small territories on the map increases, we try to reduce the load on hardware by optimizing the location of some objects and merging small groups of meshes.
Light
-Most of the light on the map was reworked to optimize the fps in areas such as airport, prison, and some of the small locations.
Screenshots of light complexity included



This is it for this week! Hope you like it and keep following us for more news !! Stay safe!
More posts

Lost Region introduces a voting mechanic! Earn Level 3 reputation to vote on key faction decisions. Dynamic faction leaders bring unique bonuses and strategic shifts. Political cycles allow weekly leadership changes. Support minor factions to enhance their bonuses. Stay tuned for more updates!

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Roads undergoing rework for smoother transitions. Deep cave level in progress, offering risky shortcuts. Stay tuned for updates next week!

This week: Bugs fixed based on testers' feedback. New level in progress, stay tuned for updates! Thank you for your support. See you next time!