Lost Region Development Update

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Hello everyone Here is an update, For a long time there was no information about our work.

Animations
Almost finished work with animations of the character, most of the animations were changed or replaced.
Optimization
We optimize all the content that we added to the game with Simplygon. Also, we are working with HLODs for main-level regions, and separate some levels to streaming sublevels.
Interface
All user interfaces have been redesigned. We are trying to find a balance between usability and interface functionality.
(Not the final result) 

UX\UI


World We are constantly working on the world, filling it and decorating it. Several new locations have been added and we filling them up.

UnrealEngine


LevelUpdate


We understand that we do not so often provide information to our users, as it used to be, but we try to use it all the time to develop the game.

Thanks, Farom Studio Team.

More posts

Weekly news #72
Weekly news #72

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Weekly News #131
Weekly News #131

Character Fitness: Treadmills for stamina, RPG leveling, and UE 5 optimization for better performance.

0.5.0.1 Patch
0.5.0.1 Patch

New features include deer encounters, weapon ammo spawns, and bed selection. Various map updates and UI improvements. Fixes for collisions, crafting UI, and inventory issues.

Weekly News #92
Weekly News #92

Exciting updates this week! Sound optimization underway, fixing reverb zone issues. Plus, get ready for a radio feature with rock versions of guitar tracks!