Lost Region Development Update

Hello everyone Here is an update, For a long time there was no information about our work.
Animations
Almost finished work with animations of the character, most of the animations were changed or replaced.
Optimization
We optimize all the content that we added to the game with Simplygon. Also, we are working with HLODs for main-level regions, and separate some levels to streaming sublevels.
Interface
All user interfaces have been redesigned. We are trying to find a balance between usability and interface functionality.
(Not the final result)

World We are constantly working on the world, filling it and decorating it. Several new locations have been added and we filling them up.


We understand that we do not so often provide information to our users, as it used to be, but we try to use it all the time to develop the game.
Thanks, Farom Studio Team.
More posts

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.

New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!