Lost Region Development Update

Hello everyone Here is an update, For a long time there was no information about our work.
Animations
Almost finished work with animations of the character, most of the animations were changed or replaced.
Optimization
We optimize all the content that we added to the game with Simplygon. Also, we are working with HLODs for main-level regions, and separate some levels to streaming sublevels.
Interface
All user interfaces have been redesigned. We are trying to find a balance between usability and interface functionality.
(Not the final result)

World We are constantly working on the world, filling it and decorating it. Several new locations have been added and we filling them up.


We understand that we do not so often provide information to our users, as it used to be, but we try to use it all the time to develop the game.
Thanks, Farom Studio Team.
More posts

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!

Here's the concise weekly update: New level design unveiled: block posts introduced. Optimization efforts continue for smoother gameplay. Positive progress reported in test results.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

New patch improves optimization, adds equip option for craftable items, restricts running while eating/drinking, and introduces server management console commands.