Weekly News #102

#

Another week more news!


Fixes and balance overhaul



This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we can determine bugs even if we missed them during development. As stated before we are re-balancing a few things due to upcoming content. It will affect weapon damage, food refill rate, medicine effectiveness, etc. Work is in progress and we always look at test logs to make sure that there will be no OP tactics for the Lost Region. Also, we will need to return to all of our locations in the future to replace current doors with openable and closable ones. That will make your looting slightly safer. 


3D artists work


As we stated previously, our 3D artists are currently creating new meshes for the new location with the name ARS Rotor&Motor. And our level designer is filling it upon receiving new meshes. Here is an example of a checkpoint from this ARS. 

Level design


3D design



That's all for today. We will continue working and next week will share some more details

More posts

Weekly News #109
Weekly News #109

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!

Weekly News #115
Weekly News #115

Improving AI for wolves and planning realistic reactions for human NPCs. Introducing security cameras for looting challenges.

Weekly News #187
Weekly News #187

Three types of global events planned. PMC trade contracts introduced for faction collaboration. Enjoy your weekend!

Weekly News #192
Weekly News #192

Autumn cleanup underway! Optimization round begins for smoother gameplay. Meanwhile, social features expand with Friends Squad, making teaming up easier. 😊