Weekly News #102

#

Another week more news!


Fixes and balance overhaul



This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we can determine bugs even if we missed them during development. As stated before we are re-balancing a few things due to upcoming content. It will affect weapon damage, food refill rate, medicine effectiveness, etc. Work is in progress and we always look at test logs to make sure that there will be no OP tactics for the Lost Region. Also, we will need to return to all of our locations in the future to replace current doors with openable and closable ones. That will make your looting slightly safer. 


3D artists work


As we stated previously, our 3D artists are currently creating new meshes for the new location with the name ARS Rotor&Motor. And our level designer is filling it upon receiving new meshes. Here is an example of a checkpoint from this ARS. 

Level design


3D design



That's all for today. We will continue working and next week will share some more details

More posts

Weekly News #47
Weekly News #47

Hello Survivors, This week: Bug fixes ongoing. Added VSync option. New pickup animations. Torch reintroduced. Thanks for your support!

Secrets Unveiled: Unreal
Secrets Unveiled: Unreal Engine Experts for Hire!

Unlock the potential of your game with Unreal Engine experts from Farom Studio!

Weekly News #156
Weekly News #156

This week: PMC: Form squads, share inventory, plan raids. Traps: New system for hunting and defense. More updates next week!

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.