Weekly News #102

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Another week more news!


Fixes and balance overhaul



This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we can determine bugs even if we missed them during development. As stated before we are re-balancing a few things due to upcoming content. It will affect weapon damage, food refill rate, medicine effectiveness, etc. Work is in progress and we always look at test logs to make sure that there will be no OP tactics for the Lost Region. Also, we will need to return to all of our locations in the future to replace current doors with openable and closable ones. That will make your looting slightly safer. 


3D artists work


As we stated previously, our 3D artists are currently creating new meshes for the new location with the name ARS Rotor&Motor. And our level designer is filling it upon receiving new meshes. Here is an example of a checkpoint from this ARS. 

Level design


3D design



That's all for today. We will continue working and next week will share some more details

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Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Weekly News #61
Weekly News #61

Hello! Finalizing new craft menu and UI updates. Enhancing audio with location-based effects. Programmers working on performance optimization. That's all for now. Stay tuned!

Weekly News #59
Weekly News #59

Updates: Improved car collision for more accurate shooting. Ongoing optimization and collision enhancements. Weather effects development underway for added survival elements.

0.5.0.1 Patch
0.5.0.1 Patch

New features include deer encounters, weapon ammo spawns, and bed selection. Various map updates and UI improvements. Fixes for collisions, crafting UI, and inventory issues.