Weekly News #102

#

Another week more news!


Fixes and balance overhaul



This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we can determine bugs even if we missed them during development. As stated before we are re-balancing a few things due to upcoming content. It will affect weapon damage, food refill rate, medicine effectiveness, etc. Work is in progress and we always look at test logs to make sure that there will be no OP tactics for the Lost Region. Also, we will need to return to all of our locations in the future to replace current doors with openable and closable ones. That will make your looting slightly safer. 


3D artists work


As we stated previously, our 3D artists are currently creating new meshes for the new location with the name ARS Rotor&Motor. And our level designer is filling it upon receiving new meshes. Here is an example of a checkpoint from this ARS. 

Level design


3D design



That's all for today. We will continue working and next week will share some more details

More posts

Weekly News #53
Weekly News #53

Optimization and crafting improvements underway. New animations in progress. Stay tuned for updates and screenshots. Stick around for more action!

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Weekly news #72
Weekly news #72

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Weekly News #79
Weekly News #79

Welcome to the weekly news! New UI and HUD: Almost finished, just a few tweaks left. Map upgrade: A small canyon was added for extra excitement. Materials rework ongoing.