
Another week more news!
This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we can determine bugs even if we missed them during development. As stated before we are re-balancing a few things due to upcoming content. It will affect weapon damage, food refill rate, medicine effectiveness, etc. Work is in progress and we always look at test logs to make sure that there will be no OP tactics for the Lost Region. Also, we will need to return to all of our locations in the future to replace current doors with openable and closable ones. That will make your looting slightly safer.
As we stated previously, our 3D artists are currently creating new meshes for the new location with the name ARS Rotor&Motor. And our level designer is filling it upon receiving new meshes. Here is an example of a checkpoint from this ARS.


That's all for today. We will continue working and next week will share some more details

Survivor Update: Added color correction for color blindness. Bug fixes ongoing for building system, animations, and level issues.

Weekly Update: New hacking mini-game and lockpicking in progress. Temperature system implemented, affecting player abilities. Gear up accordingly.

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Survivor Update: Fixed clothing duplication in inventory. Optimized road splines to prevent loading issues. Various fixes including collision and landscape improvements.