Weekly News #127

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Weapon stand



We are starting to work on players' bases, which would be customizable and we wanted to start with players' weaponry. If you have a separate AK, SCAR, or VAL you would be able to place it in your base to demonstrate your weapon collection and to be able to grab it quickly. We will expand this sort of customization, so there will be many more possibilities to combine the interior and your inventory.
As some of you already know, we are working on expanding the players' bases to a new level, not only making it a safe house but also adding a sort of town management aspect to the game. Interior will be a large part of this gameplay.
The overall plan is to add:
1. Recourse consumption so that everything can be used for the base
2. NPCs' that will either work or guard your territory,
3. The option to participate in the global trade system, so You will be able to make your base as a specific trade HUB.

Game updates


Development process



Weapon can be broken



And now to the gameplay feature, we are obtaining more and more firearms in LR, and since there are many types of weapons we are adding a feature for them to brake. Also, founded weapons may already be broken for a certain percentage, so repairing is now a part of gameplay. Moreover, we are working right now on the option of jamming the broken weapon, which also will increase the need to take care of your firearms. Of course, there will be an option to craft repair tools and use something that can be found in the world to repair the weapon at least slightly.
That is just a small part of a new weapon system, in the future we will integrate it into the level and skill system.
We are also continuing to remaster the current firearms and create new ones, in the future we will add the visual effect of the broken, fixed, and barely used weapons.

Have a great weekend guys, and cya next week! :)

More posts

Weekly News #139
Weekly News #139

Weekly Update: Base upgrades: Enhanced greenhouse and more for efficiency. Ability System: Managing player abilities for better gameplay. Exciting progress!

Weekly News #181
Weekly News #181

Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉

Happy Holidays!!!!
Happy Holidays!!!!

🎄 Merry Christmas and Happy New Year from Farom Studio! 🎉 Thank you for your support and best wishes for the holiday season and the year ahead! 🌟 Let's make 2022 amazing together! 🎁🎮

Game Development Roadmap:
Game Development Roadmap: From Concept to Launch with Farom Studio

Game development is a long term investment and to be able to reach the final stage of the game development You will need to consider lot of things.