Weekly News #109

#

First weekly of the year. Hope you all had a great rest!


AI Upgrade


We've been optimizing AI for the past week. Since the world is getting bigger we need to optimize the AI not just in terms of quality but in terms of its execution as well. We are working to improve the AI behavior, for example, dears will likely try to form a pack to be more effective in terms of survival. Wolves will do the same, so most likely if you spot a deer, there are more somewhere nearby. As always optimize all of it, so there will be more enemies and animals around, but it will not impact the game's stability.


Lights work



We've been receiving reports that some of the areas are too dark to explore, even during the daytime. We are revisiting all the levels that were reported and those that might be too dark but haven't been reported yet. Also in some of the next updates, we will grant some additional tools to explore dark areas.
Additionally, we will add interactable objects, for example, you will be able to light up the candle in the room, but be aware that the light in the house might tell your enemies where you are, or you can use it as a trap trick.


Level rework


Optimization


Game development


More posts

Weekly News #132
Weekly News #132

Weekly Update: Weapon care enhanced with repair tools. Degradation mechanics introduced. More updates soon!

Weekly News #115
Weekly News #115

Improving AI for wolves and planning realistic reactions for human NPCs. Introducing security cameras for looting challenges.

Dev Blog #1
Dev Blog #1 – Welcome to the Age After Age!

Hello everyone, and welcome to the very first development blog for Age After Age!

Weekly News #154
Weekly News #154

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!