Weekly News #109

First weekly of the year. Hope you all had a great rest!
AI Upgrade
We've been optimizing AI for the past week. Since the world is getting bigger we need to optimize the AI not just in terms of quality but in terms of its execution as well. We are working to improve the AI behavior, for example, dears will likely try to form a pack to be more effective in terms of survival. Wolves will do the same, so most likely if you spot a deer, there are more somewhere nearby. As always optimize all of it, so there will be more enemies and animals around, but it will not impact the game's stability.
Lights work
We've been receiving reports that some of the areas are too dark to explore, even during the daytime. We are revisiting all the levels that were reported and those that might be too dark but haven't been reported yet. Also in some of the next updates, we will grant some additional tools to explore dark areas.
Additionally, we will add interactable objects, for example, you will be able to light up the candle in the room, but be aware that the light in the house might tell your enemies where you are, or you can use it as a trap trick.



More posts

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

Updating squad features for better coordination and loot tracking, along with progress on a new expansive level. Stay tuned for more updates next week!

Three types of global events planned. PMC trade contracts introduced for faction collaboration. Enjoy your weekend!