Weekly News #109

First weekly of the year. Hope you all had a great rest!
AI Upgrade
We've been optimizing AI for the past week. Since the world is getting bigger we need to optimize the AI not just in terms of quality but in terms of its execution as well. We are working to improve the AI behavior, for example, dears will likely try to form a pack to be more effective in terms of survival. Wolves will do the same, so most likely if you spot a deer, there are more somewhere nearby. As always optimize all of it, so there will be more enemies and animals around, but it will not impact the game's stability.
Lights work
We've been receiving reports that some of the areas are too dark to explore, even during the daytime. We are revisiting all the levels that were reported and those that might be too dark but haven't been reported yet. Also in some of the next updates, we will grant some additional tools to explore dark areas.
Additionally, we will add interactable objects, for example, you will be able to light up the candle in the room, but be aware that the light in the house might tell your enemies where you are, or you can use it as a trap trick.



More posts

Here's our weekly update: More progress on the ARS Rotor&Motor location with new 3D designs. Optimizing level loading for smoother gameplay. Stay tuned for more updates next week!

Map control and hiring PMC mercenaries offer strategic advantages and cooperative opportunities. More updates coming next week!

Weekly Update: New interactive details added for scavenging. Introducing energy parameter for fatigue management. More updates next week!

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!