Weekly News #108

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Weekly news here. And it is the last weekly for this year. :)


Migration to UE5


We are currently working on migration to Unreal Engine 5. Reworking some meshes and materials to fit the UE 5 requirements, we are quite excited about the outcome. UE5 has its things that need to be done before the migration, but it is worth it. With UE5 everything looks more beautiful and the lights are just amazing.

Migration


Level art


Game support


Level updates


As stated before, Unreal Engine 5 is our goal currently, and it requires us to change our sub-level system. Or basically to remove it. Also light needs to be reworked accordingly. After we are done there should be no frame spikes on loading. Optimization is key. It takes some time, but after we are done, you will be thinking that you are playing a different game, which is amazing.

In conclusion, we wanted to thank You for staying with us and we are sure that 2022 will be much more productive. We've hired new people to work on Lost Region and now we have new tools to play with.
You are all awesome, and see hope I see you guys next week. Cheers!

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Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Weekly News #108
Weekly News #108

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!

Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.