Weekly News #108

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Weekly news here. And it is the last weekly for this year. :)


Migration to UE5


We are currently working on migration to Unreal Engine 5. Reworking some meshes and materials to fit the UE 5 requirements, we are quite excited about the outcome. UE5 has its things that need to be done before the migration, but it is worth it. With UE5 everything looks more beautiful and the lights are just amazing.

Migration


Level art


Game support


Level updates


As stated before, Unreal Engine 5 is our goal currently, and it requires us to change our sub-level system. Or basically to remove it. Also light needs to be reworked accordingly. After we are done there should be no frame spikes on loading. Optimization is key. It takes some time, but after we are done, you will be thinking that you are playing a different game, which is amazing.

In conclusion, we wanted to thank You for staying with us and we are sure that 2022 will be much more productive. We've hired new people to work on Lost Region and now we have new tools to play with.
You are all awesome, and see hope I see you guys next week. Cheers!

More posts

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Weekly News #82
Weekly News #82

Optimizing for smoother gameplay experience. New intricate cave design with heightened challenge. Stay tuned for more updates next week!

Weekly News #90
Weekly News #90

This week: UI optimization nearly complete, improving gameplay experience. Plus, our level designer is crafting a new level—exciting updates ahead!

Weekly News #42
Weekly News #42

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.