
Weekly news here. And it is the last weekly for this year. :)
We are currently working on migration to Unreal Engine 5. Reworking some meshes and materials to fit the UE 5 requirements, we are quite excited about the outcome. UE5 has its things that need to be done before the migration, but it is worth it. With UE5 everything looks more beautiful and the lights are just amazing.



As stated before, Unreal Engine 5 is our goal currently, and it requires us to change our sub-level system. Or basically to remove it. Also light needs to be reworked accordingly. After we are done there should be no frame spikes on loading. Optimization is key. It takes some time, but after we are done, you will be thinking that you are playing a different game, which is amazing.
In conclusion, we wanted to thank You for staying with us and we are sure that 2022 will be much more productive. We've hired new people to work on Lost Region and now we have new tools to play with.
You are all awesome, and see hope I see you guys next week. Cheers!

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Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

Ability system implementation is almost complete. New level design in progress: a simple yet engaging campsite. Gratitude extended to the community for ongoing support.