Lost Region Dev Update

Hi Folks! We have new info that we want to share with you!
Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.
World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)
Animations
All movement animations now play footstep sounds as expected.
AI
AI patrolling state fixed. AI sleep state fixed.
Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.
Screenshots WIP
Police Station:


New Motel:



Vet Clinic:


More posts

Factions updated with map control for location benefits. Players restore facilities for global buffs. Faction cooperation key for bonuses and world changes.

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

Unreal Engine Benefits: Advanced Graphics & Optimization Open-source Customization Built-in Multiplayer Support Extensive Documentation & Community Our Services: Unreal Engine development, design, and sound production.

New versatile shotgun under development. Doubles as a tool for breaking locks and providing light. Additional items like flashlight and knives will complement it.