Lost Region Dev Update

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Hi Folks! We have new info that we want to share with you!

Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.

World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)

Animations
All movement animations now play footstep sounds as expected.

AI
AI patrolling state fixed. AI sleep state fixed.

Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.

Screenshots WIP
Police Station:

Level Design


Unreal Engine


New Motel:

3d Design


Game Development


triple a


Vet Clinic:

Game art


Development process


More posts

Weekly News #181
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Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉

Weekly News #50
Weekly News #50

Bug fixes ongoing, inventory and weapon updates, new backpack colors, character customization options, and gameplay tweaks. Thanks for your support!

Lost Region Development
Lost Region Development Update 17 Apr

New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!

Weekly News #158
Weekly News #158

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!