Lost Region Dev Update

#

Hi Folks! We have new info that we want to share with you!

Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.

World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)

Animations
All movement animations now play footstep sounds as expected.

AI
AI patrolling state fixed. AI sleep state fixed.

Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.

Screenshots WIP
Police Station:

Level Design


Unreal Engine


New Motel:

3d Design


Game Development


triple a


Vet Clinic:

Game art


Development process


More posts

Public Test
Public Test

Public tests now available! Single-player mode first, multiplayer coming soon. Send feedback, bug reports with screenshots to contact@faromstudio.com or Steam discussions.

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Weekly News #
Weekly News # 29

Survivor Update: NPC appearance improved, animations reworked. Continued work on map enhancements. Thanks for your support! Have a great weekend.

Weekly News #62
Weekly News #62

Hey everyone! Revamped UI for improved usability. Exciting new terrain in development. Stay tuned for test builds and feature-packed updates. See you next time!