Lost Region Dev Update

Hi Folks! We have new info that we want to share with you!
Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.
World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)
Animations
All movement animations now play footstep sounds as expected.
AI
AI patrolling state fixed. AI sleep state fixed.
Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.
Screenshots WIP
Police Station:


New Motel:



Vet Clinic:


More posts

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.

Hey everyone! Revamped UI for improved usability. Exciting new terrain in development. Stay tuned for test builds and feature-packed updates. See you next time!

Here's our weekly update: More progress on the ARS Rotor&Motor location with new 3D designs. Optimizing level loading for smoother gameplay. Stay tuned for more updates next week!

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.