Lost Region Dev Update

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Hi Folks! We have new info that we want to share with you!

Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.

World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)

Animations
All movement animations now play footstep sounds as expected.

AI
AI patrolling state fixed. AI sleep state fixed.

Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.

Screenshots WIP
Police Station:

Level Design


Unreal Engine


New Motel:

3d Design


Game Development


triple a


Vet Clinic:

Game art


Development process


More posts

Weekly News #79
Weekly News #79

Welcome to the weekly news! New UI and HUD: Almost finished, just a few tweaks left. Map upgrade: A small canyon was added for extra excitement. Materials rework ongoing.

Weekly News #106
Weekly News #106

Welcome to our weekly update! More progress on the ARS Rotor&Motor location with new 3D designs. Exploring Unreal Engine 5 for potential benefits to Lost Region.

Weekly News #145
Weekly News #145

Weekly Update: New hacking mini-game and lockpicking in progress. Temperature system implemented, affecting player abilities. Gear up accordingly.

Weekly News #158
Weekly News #158

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!