Lost Region Dev Update

#

Hi Folks! We have new info that we want to share with you!

Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.

World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)

Animations
All movement animations now play footstep sounds as expected.

AI
AI patrolling state fixed. AI sleep state fixed.

Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.

Screenshots WIP
Police Station:

Level Design


Unreal Engine


New Motel:

3d Design


Game Development


triple a


Vet Clinic:

Game art


Development process


More posts

Weekly news #72
Weekly news #72

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Weekly New #164
Weekly New #164

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

Weekly News #87
Weekly News #87

This week: FMOD issue fixed, battle music in progress. Map update ongoing for a more vibrant world. Stay tuned for more updates next week!

Weekly News #126
Weekly News #126

New assets and lore objects are being added to enhance immersion, while the team expands with the hiring of two more 3D artists. Have a great weekend!