Lost Region Dev Update

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Hi Folks! We have new info that we want to share with you!

Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.

World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)

Animations
All movement animations now play footstep sounds as expected.

AI
AI patrolling state fixed. AI sleep state fixed.

Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.

Screenshots WIP
Police Station:

Level Design


Unreal Engine


New Motel:

3d Design


Game Development


triple a


Vet Clinic:

Game art


Development process


More posts

Weekly News #177
Weekly News #177

Airport overhaul ongoing; expect new structures and points of interest. Friend/foe system in development. Stay tuned for updates next week!

Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

Weekly News #43
Weekly News #43

Welcome back, Survivors! This week, we're enhancing loot interactions and adding new character animations. Our map improvements continue as well.

Weekly News #
Weekly News # 29

Survivor Update: NPC appearance improved, animations reworked. Continued work on map enhancements. Thanks for your support! Have a great weekend.