Lost Region Dev Update

Hi Folks! We have new info that we want to share with you!
Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.
World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)
Animations
All movement animations now play footstep sounds as expected.
AI
AI patrolling state fixed. AI sleep state fixed.
Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.
Screenshots WIP
Police Station:


New Motel:



Vet Clinic:


More posts

Dynamic weather impacts gameplay and economy. Monthly updates provide major highlights and project summaries. Stay informed, adapt, and survive! ❄️🌞

Holiday Recap: New sound engine implemented. Level improvements ongoing. UX/UI enhancements in progress. Stay tuned for updates. Wishing you a great year ahead!

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

Survivor Update: Fixes include binding bugs, crashes, and mesh material issues. Optimization efforts ongoing with HLODs and light rework to boost FPS.