
Hi Folks! We have new info that we want to share with you!
Inventory
We updating the inventory system management, now characters will have 2 inventory lists, character's inventory and backpack. Stuff stored in a backpack will be available even if a backpack is unequipped, so players will be able to store their loot not only in crates but also in backpacks.
World
We added 3 new locations to the world, a police station, a new motel, and a veterinary clinic. Some updates were made to the weather system, and wind speed and force were reduced. Fog density is now random and the range depends on what weather preset is running at the moment. Minor fixes(floating trees and rocks, missing materials)
Animations
All movement animations now play footstep sounds as expected.
AI
AI patrolling state fixed. AI sleep state fixed.
Weapons
Weapon spread now depends on the character's pose. Shotgun fire spread is increased now and fire distance is reduced.
Screenshots WIP
Police Station:


New Motel:



Vet Clinic:



Unity is a cross-platform game development engine created by Unity Technologies. It enables developers to create 2D and 3D games for almost every platform you can think of: PC, consoles, mobile devices, and even AR/VR platforms

Hey everyone! Revamped UI for improved usability. Exciting new terrain in development. Stay tuned for test builds and feature-packed updates. See you next time!

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

Survivor Update: Fixed clothing duplication in inventory. Optimized road splines to prevent loading issues. Various fixes including collision and landscape improvements.