Weekly News #129

Traits
This is 2 in 1 information. Our 3D designers are working right now on the sports gear, that you can use to work out with your character. The new assets will be used as additional detail to the world, and also as a tool, that you can use to increase your character capabilities.
You will be able to train your character and improve him as any person can do IRL, we will show more details in the future, and right now we are working on a basic implementation and dependencies walkthrough.





Health
And another 2 in 1 information. We are working on the improvement of the character vitals and also working on the ways that you can treat different injuries. New assets are providing some idea of it, but to make it clear, characters will be more valuable in the upcoming update, so it would be a bad idea to just simply power the game and try to rush somewhere.
As you may know not only do bullets kill, but there are many dangerous things, for example, COVID. I think you got the hint, we are expanding the overall health system in the game, in the upcoming update there will be many ways to both gain and lose character vitals. The vitals system is also under work right now, we are working on improvements in UX with thirst and hunger parameters and also are working to make them more realistic. More information will be provided later.
More posts

Introducing caravan raiding for faction loot, impacting player reputation. Minor factions offer unique missions and rewards, separate from major factions. See you next week!

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.

Public tests now available! Single-player mode first, multiplayer coming soon. Send feedback, bug reports with screenshots to contact@faromstudio.com or Steam discussions.