Weekly News #129

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Traits



This is 2 in 1 information. Our 3D designers are working right now on the sports gear, that you can use to work out with your character. The new assets will be used as additional detail to the world, and also as a tool, that you can use to increase your character capabilities.
You will be able to train your character and improve him as any person can do IRL, we will show more details in the future, and right now we are working on a basic implementation and dependencies walkthrough.

Mini games


Game Development


Unreal Engine


3d design


Concept art



Health



And another 2 in 1 information. We are working on the improvement of the character vitals and also working on the ways that you can treat different injuries. New assets are providing some idea of it, but to make it clear, characters will be more valuable in the upcoming update, so it would be a bad idea to just simply power the game and try to rush somewhere.
As you may know not only do bullets kill, but there are many dangerous things, for example, COVID. I think you got the hint, we are expanding the overall health system in the game, in the upcoming update there will be many ways to both gain and lose character vitals. The vitals system is also under work right now, we are working on improvements in UX with thirst and hunger parameters and also are working to make them more realistic. More information will be provided later.

More posts

Weekly News #141
Weekly News #141

Weekly Update: Base Upgrade: Greenhouse Level 3 boosts food production and introduces medicinal herbs. Group Dynamics: New "Knocked Out" condition enhances teamwork.

Weekly News #97
Weekly News #97

New Location: Eagles Pride Customs, still in progress but promising. Testing ongoing for upcoming public patch. Stay tuned!

Weekly News #67
Weekly News #67

Ability system implementation is almost complete. New level design in progress: a simple yet engaging campsite. Gratitude extended to the community for ongoing support.

Weekly News #102
Weekly News #102

Weekly Update: Bug fixes & balance adjustments ongoing. 3D artists creating new meshes for ARS Rotor&Motor. Level designer integrating new assets. More next week!