Weekly News #129

Traits
This is 2 in 1 information. Our 3D designers are working right now on the sports gear, that you can use to work out with your character. The new assets will be used as additional detail to the world, and also as a tool, that you can use to increase your character capabilities.
You will be able to train your character and improve him as any person can do IRL, we will show more details in the future, and right now we are working on a basic implementation and dependencies walkthrough.





Health
And another 2 in 1 information. We are working on the improvement of the character vitals and also working on the ways that you can treat different injuries. New assets are providing some idea of it, but to make it clear, characters will be more valuable in the upcoming update, so it would be a bad idea to just simply power the game and try to rush somewhere.
As you may know not only do bullets kill, but there are many dangerous things, for example, COVID. I think you got the hint, we are expanding the overall health system in the game, in the upcoming update there will be many ways to both gain and lose character vitals. The vitals system is also under work right now, we are working on improvements in UX with thirst and hunger parameters and also are working to make them more realistic. More information will be provided later.
More posts

Lost Region Monthly Update: Upgraded to Unreal Engine 5.3. Training Facilities: Offline mercenary leveling. Community Challenges: Unite players for common goals.

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

This week: PMC: Form squads, share inventory, plan raids. Traps: New system for hunting and defense. More updates next week!

Welcome to this week's update! New detailed meshes from our 3D designers. Progress on transitioning to Unreal Engine 5. Landscape rework ongoing. Stay tuned for more updates next week!