Weekly News #121

Shotgun progress
We are working on a new weapon, which will be very multi-functional, it will allow you to break the locks, shoot your foe, strike them with a powerful melee attack, and light your way through the darkness. As we stated before we want to make this shotgun more like a tool. Since the player has a limited item grid, we decided to make a small shotgun that can be carried to obtain even more loot. Of course, you will be able to scavenge even without it, but life will be much brighter with the shotgun.
New Items
With the upcoming shotgun, we are working on the flashlight, so now not only torches will light your way. Knives can be used as a melee weapon and tool and an additional one-handed. These all items can be used to upgrade the upcoming shotgun. We are using a module system in the weapon modification screen, however as we mentioned the shotgun will be used as a tool, so the upgrade of the shotgun will be made through the crafting menu. We will share a screenshot next week, and we must say that it will be pretty post-apocalyptical.
That is all for this week. It was a short update but don't worry next week there will be content to share with You. :)
More posts

New boots, medical loot, and clothing items like masks are on the way in the upcoming patch. Character customization is getting better, and we're optimizing localization.

Material and lighting enhancements in Unreal Engine 5. New hires in programming and 3D art. Teasing a major upcoming feature that lets players shape the game world.

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

This week's focus: Blueprint optimization for smoother gameplay. Bug fixes from testers include naming, collision, and inventory issues. Keep surviving, and see you next week!