Weekly News #121

#

Shotgun progress



We are working on a new weapon, which will be very multi-functional, it will allow you to break the locks, shoot your foe, strike them with a powerful melee attack, and light your way through the darkness. As we stated before we want to make this shotgun more like a tool. Since the player has a limited item grid, we decided to make a small shotgun that can be carried to obtain even more loot. Of course, you will be able to scavenge even without it, but life will be much brighter with the shotgun. 



New Items


With the upcoming shotgun, we are working on the flashlight, so now not only torches will light your way. Knives can be used as a melee weapon and tool and an additional one-handed. These all items can be used to upgrade the upcoming shotgun. We are using a module system in the weapon modification screen, however as we mentioned the shotgun will be used as a tool, so the upgrade of the shotgun will be made through the crafting menu. We will share a screenshot next week, and we must say that it will be pretty post-apocalyptical.

That is all for this week. It was a short update but don't worry next week there will be content to share with You. :)

More posts

Weekly News #109
Weekly News #109

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!

Weekly News #39
Weekly News #39

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.

Weekly News #57
Weekly News #57

Holiday Recap: New sound engine implemented. Level improvements ongoing. UX/UI enhancements in progress. Stay tuned for updates. Wishing you a great year ahead!

Lost Region New
Lost Region New Year Development Update

Happy New Year! Exciting updates ahead: city development underway, improved animations, and cutting-edge NVidia GameWorks features coming soon!