Weekly News #144

Weekly news everyone!
Big Roads Update #2
Just a quick update on how we are doing. There are new details to the roads and streets, such as speed bumps, trash cans, street lights, and all these small details. Work is still ongoing and once we have all the details we need, we will show a new location with these new meshes. Note, that it is not just small details for level, everything we do has a purpose. Simply speaking trash cans can be looted, and speed bumps, well you know what speed bumps are for ;)

Meta-Human Transition
We are getting to the part of a new character editor, and right now we are implementing metahuman to our game, which will allow us to create unique characters and more important high-quality characters. For now, we are implementing the skeletal mesh of metahuman so that we can adjust animations, clothing, and gear weapons to the new character. After this part is done we will start to integrate the character builder.
We need metahuman not just for its quality but also for sort of randomization, you may notice that in the latest news we've started to write merc, not players characters because we are making a whole new system that will allow you to have several mercs available for you to play or to send them to do some work for you. Of course, they are expendable and they are not immortal, so if you liked some of them, don't send them to the raid or mission unprepared.
This week was very intense, not just in development but also because our Ukrainian soldiers managed to return 1K square kilometers of our land. So we are in a great mood and can happily continue to work! :)
We wish you a great weekend and cya guys next week! :)
More posts

Upcoming updates include new craftable items and immersive animations. Today's patch focuses on optimization for better FPS stability. Stay tuned for the release!

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

New patch improves optimization, adds equip option for craftable items, restricts running while eating/drinking, and introduces server management console commands.