Weekly News #162

#

What day is it? Oh Friday, that means weekly!

Damage system upgrade

We've been upgrading our damage system, the point is that we need to implement damage resistance for our clothes. Of course, a simple T-shirt will not stop a bullet but will reduce the damage from a bite or knife. Of course, the main point of such a system is the resist capability of armor chests and helmets. We've already implemented different damage for different body parts. And with cloth resistance to damage, the system will be whole. After this update, we will need to add some new items such as the helmet and body armor itself.
Gear will be a big part of the game, and we want to make gear more usable and interesting. Our next step is upgrading the weapons, with new stats and making them work with the new perk system.

Project upgrades

Of course, we are always working to optimize and upgrade the LR, right now our team is working on transition to a new input system of UE 5.1, it will help us to make the gameplay in terms of control even better. Also, we are working on the visual upgrades, since there are now a lot of explosions, we need new and unique particles for it. And, of course, we are fixing the new coming bugs. UE is always upgrading and we need to stay in line with upgrades.

And another week of development was finished! As always have a great weekend!

More posts

Patch 0.5.0.0 is
Patch 0.5.0.0 is out!

Big changes in the game! Enjoy 75% off. Patch includes weapon damage overhaul, new inventory system, and more. Game now 36+ GB. Create new saves for single-player. Fixes list included.

Lost Region New
Lost Region New Year Development Update

Happy New Year! Exciting updates ahead: city development underway, improved animations, and cutting-edge NVidia GameWorks features coming soon!

Weekly News #32
Weekly News #32

Survivor Update: Bug fixes and code optimization for upcoming testing. Inventory changes. Map improvements with addition of new gas station location. See you next week!

Weekly News #115
Weekly News #115

Improving AI for wolves and planning realistic reactions for human NPCs. Introducing security cameras for looting challenges.