
W is for weekly!
We've recently hired two additional 3D artists to speed up the development of the game. With additional help, the game will have more content in a shorter period. They are working right now on new meshes and other cool stuff, shortly we will share some of their work. And of course, we are welcoming them to our team, and hope it will be a productive and fun experience for them and us as well.
Some things never change, and that could be said about our level designer who always updating something on the map. Some things always change, and that is the map, with this never-changing level designer maps always change.




Have a great weekend guys and cya next week ;)

Introducing the versatile shotgun with multiple upgrades. Updates on Unreal Engine 5 enhancements and new tools introduced: knives, axe, and flashlight.

Welcome to the Weekly News! Announce: Public Tests Inventory Rework Final testing underway for improved functionality and visuals. Have a great weekend! See you next week!

Holiday Recap: New sound engine implemented. Level improvements ongoing. UX/UI enhancements in progress. Stay tuned for updates. Wishing you a great year ahead!

Bug fixes ongoing, inventory and weapon updates, new backpack colors, character customization options, and gameplay tweaks. Thanks for your support!