Weekly News #93

W is for weekly!
New team members
We've recently hired two additional 3D artists to speed up the development of the game. With additional help, the game will have more content in a shorter period. They are working right now on new meshes and other cool stuff, shortly we will share some of their work. And of course, we are welcoming them to our team, and hope it will be a productive and fun experience for them and us as well.
Map updates
Some things never change, and that could be said about our level designer who always updating something on the map. Some things always change, and that is the map, with this never-changing level designer maps always change.




Have a great weekend guys and cya next week ;)
More posts

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.

Latest patches: Engine updates, server fixes, new items added, and upcoming AI improvements.

AI returns with new skins! Updated AI code, minor client fixes, and a sneak peek at the World Map update! Check it out!

Latest updates: New weapons, improved AI faction detection, and preparation for Unreal Engine migration. Exciting developments ahead!