Weekly News #93

W is for weekly!
New team members
We've recently hired two additional 3D artists to speed up the development of the game. With additional help, the game will have more content in a shorter period. They are working right now on new meshes and other cool stuff, shortly we will share some of their work. And of course, we are welcoming them to our team, and hope it will be a productive and fun experience for them and us as well.
Map updates
Some things never change, and that could be said about our level designer who always updating something on the map. Some things always change, and that is the map, with this never-changing level designer maps always change.




Have a great weekend guys and cya next week ;)
More posts

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Welcome to this week's update! New detailed meshes from our 3D designers. Progress on transitioning to Unreal Engine 5. Landscape rework ongoing. Stay tuned for more updates next week!