Weekly News #181

#

Hello weeks! On to guysly news! I mean, hello guys! On to the weekly news!

Level Mine is also getting reworked

The mine is also getting reworked. We are planning to make this location another objective for major factions to control. Not only it is hard to assault the location, but it will also give the controlling faction the means to restore the production of ammo and weapon. Players would be able to scavenge the ruined part of the mine and visit the part which will be controlled by one of the factions. Faction territory will be heavily guarded, while a ruined part of the mine might have some bandits and players wandering around. The ruined part is not that rich with ore, but it has its own secrets which the player can scavenge. 

Visit our social pages to learn more: linkedin facebook

Mine and bullets

While the level itself is a whole separate story in terms of level design and gameplay, it also has an influence on ammo and weapon production. The faction that controls the mine would be producing stockpiles of ammo for their own usage and for sale as well. Meaning players would be able to purchase ammo from the faction better price, also it will provide an upgraded weapon stockpile. The downside, the faction that is controlling the mine would waste a lot of its own resources to maintain its safety and keep it mining., meaning it would be weaker in terms of manpower and logistics will suffer as well. The opposite faction that lost control of the mine will still be able to produce ammo for their needs, not as much as the opposite faction, but enough to take back control or maintain the control of current positions. Players would be able to complete profitable contracts for weapons and ammo. 

Hope this weekend would awesome! Cya guys next week! 😉

More posts

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Weekly News #135
Weekly News #135

Weekly Update: Fuel and electricity mechanics for player bases. Map rework adds hidden areas with puzzles. Lost Region transitions to Free-to-Play!

Weekly News #105
Weekly News #105

Here's our weekly update: More progress on the ARS Rotor&Motor location with new 3D designs. Optimizing level loading for smoother gameplay. Stay tuned for more updates next week!

Weekly News #125
Weekly News #125

Introducing the Forest Raven pistol: powerful yet demanding, with skill-based perks. Stay tuned for more updates on our expanding gun lineup and skill system.