
Hi All!
Sorry for the delay, we were busy working with AI which we plan to release next week. Here is the new weekly update about our patches.
This week's patches:
0.1.0.4k
-The project finally moved from Unreal Engine 4.16 to Unreal Engine 4.17, all new engine versions bring us more optimization and critical bug fixes.
0.1.0.5
-Unreal Engine was updated from 4.17.1 to 4.17.2.
-The server list is now fixed, it displays the Host Name as the server name, and ping now working as expected.
-The default number of players is now set to 10.
-NetCode fixes for both, client and server. We moving the project to a new backend service.
0.1.0.5a
-The missing item info panel at inventory now working. Players are now able to use items from inventory.
-Two new food items were added, apple and potato chips.
Currently, our team is working on map updates, and soon we plan to bring AI enemies back, as we still updating the Backend service we updating the factions system. When a new backend service is implemented, we will add AI back, as without any faction system AI doesn't know who is the enemy and who is the friend.
Thanks! Farom Studio Team

New traps and specialized mercenaries introduced. Enjoy your weekend! See you next week!

We've been hard at work fixing bugs and enhancing the game. Exciting updates include squad member icons on the map for better coordination and improvements to water physics.

Survivor Update: Bug fixes for character creation, inventory transfer, and chat. Added character delete button. Map improvements are ongoing.

Here is the new weekly update. This week's patches: 0.1.0.4g, 0.1.0.4.h, 0.1.0.4.I, 0.1.0.4j