LOST REGION WEEKLY #3

Hi All!
Sorry for the delay, we were busy working with AI which we plan to release next week. Here is the new weekly update about our patches.
This week's patches:
0.1.0.4k
-The project finally moved from Unreal Engine 4.16 to Unreal Engine 4.17, all new engine versions bring us more optimization and critical bug fixes.
0.1.0.5
-Unreal Engine was updated from 4.17.1 to 4.17.2.
-The server list is now fixed, it displays the Host Name as the server name, and ping now working as expected.
-The default number of players is now set to 10.
-NetCode fixes for both, client and server. We moving the project to a new backend service.
0.1.0.5a
-The missing item info panel at inventory now working. Players are now able to use items from inventory.
-Two new food items were added, apple and potato chips.
Currently, our team is working on map updates, and soon we plan to bring AI enemies back, as we still updating the Backend service we updating the factions system. When a new backend service is implemented, we will add AI back, as without any faction system AI doesn't know who is the enemy and who is the friend.
Thanks! Farom Studio Team
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New Features: Traits & Gear: Unique character skill leveling. Mini-games: Darts and Rubik's Cube for fun. Healthcare Equipment: Tools for survival.

Faction HQs now offer secure exits and activities for players with neutral faction relations. Players can raid faction bases for specific technologies.

Update on old levels: 3D designers working on new meshes for visual overhaul. Tech artists focusing on lights rework for optimized FPS. Animations and sound enhancements planned.

New trucks are in development with expanded functionality, while animal behavior is being revamped for realism. Stay tuned for more updates next week! ☀️