LOST REGION WEEKLY #3

Hi All!
Sorry for the delay, we were busy working with AI which we plan to release next week. Here is the new weekly update about our patches.
This week's patches:
0.1.0.4k
-The project finally moved from Unreal Engine 4.16 to Unreal Engine 4.17, all new engine versions bring us more optimization and critical bug fixes.
0.1.0.5
-Unreal Engine was updated from 4.17.1 to 4.17.2.
-The server list is now fixed, it displays the Host Name as the server name, and ping now working as expected.
-The default number of players is now set to 10.
-NetCode fixes for both, client and server. We moving the project to a new backend service.
0.1.0.5a
-The missing item info panel at inventory now working. Players are now able to use items from inventory.
-Two new food items were added, apple and potato chips.
Currently, our team is working on map updates, and soon we plan to bring AI enemies back, as we still updating the Backend service we updating the factions system. When a new backend service is implemented, we will add AI back, as without any faction system AI doesn't know who is the enemy and who is the friend.
Thanks! Farom Studio Team
More posts

We are glad to announce that from today, we will publish weekly update news each Friday.

Latest Lost Region Updates: Quests and in-game guide in progress for player ease. Upgrading to Unreal Engine 4.26 for stability. New crafted items by our 3D designer. Stay tuned!

Exciting updates this week! Weapon customization UI getting a logical upgrade, fixing critical bugs. Also, fine-tuning map details for better immersion. Stay tuned for more!

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!