LOST REGION WEEKLY #3

#

Hi All!

Sorry for the delay, we were busy working with AI which we plan to release next week. Here is the new weekly update about our patches.

This week's patches:
0.1.0.4k
-The project finally moved from Unreal Engine 4.16 to Unreal Engine 4.17, all new engine versions bring us more optimization and critical bug fixes.

0.1.0.5
-Unreal Engine was updated from 4.17.1 to 4.17.2.
-The server list is now fixed, it displays the Host Name as the server name, and ping now working as expected.
-The default number of players is now set to 10.
-NetCode fixes for both, client and server. We moving the project to a new backend service.

0.1.0.5a
-The missing item info panel at inventory now working. Players are now able to use items from inventory.
-Two new food items were added, apple and potato chips.

Currently, our team is working on map updates, and soon we plan to bring AI enemies back, as we still updating the Backend service we updating the factions system. When a new backend service is implemented, we will add AI back, as without any faction system AI doesn't know who is the enemy and who is the friend.

Thanks! Farom Studio Team  




More posts

Weekly News #53
Weekly News #53

Optimization and crafting improvements underway. New animations in progress. Stay tuned for updates and screenshots. Stick around for more action!

Development News #5
Development News #5

Lost Region introduces a voting mechanic! Earn Level 3 reputation to vote on key faction decisions. Dynamic faction leaders bring unique bonuses and strategic shifts. Political cycles allow weekly leadership changes. Support minor factions to enhance their bonuses. Stay tuned for more updates!

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Lost Region Alpha
Lost Region Alpha Test

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.