LOST REGION WEEKLY #3

#

Hi All!

Sorry for the delay, we were busy working with AI which we plan to release next week. Here is the new weekly update about our patches.

This week's patches:
0.1.0.4k
-The project finally moved from Unreal Engine 4.16 to Unreal Engine 4.17, all new engine versions bring us more optimization and critical bug fixes.

0.1.0.5
-Unreal Engine was updated from 4.17.1 to 4.17.2.
-The server list is now fixed, it displays the Host Name as the server name, and ping now working as expected.
-The default number of players is now set to 10.
-NetCode fixes for both, client and server. We moving the project to a new backend service.

0.1.0.5a
-The missing item info panel at inventory now working. Players are now able to use items from inventory.
-Two new food items were added, apple and potato chips.

Currently, our team is working on map updates, and soon we plan to bring AI enemies back, as we still updating the Backend service we updating the factions system. When a new backend service is implemented, we will add AI back, as without any faction system AI doesn't know who is the enemy and who is the friend.

Thanks! Farom Studio Team  




More posts

Weekly News #120
Weekly News #120

SCAR weapon overhaul completed. Shotgun development underway with additional features. New hires: 3D artist and C++ coder.

Weekly News #57
Weekly News #57

Holiday Recap: New sound engine implemented. Level improvements ongoing. UX/UI enhancements in progress. Stay tuned for updates. Wishing you a great year ahead!

Weekly News #101
Weekly News #101

Weekly Update: Sound: Recorded natural sounds for immersion. Map Upgrades: Ongoing updates for enhanced gameplay. Level Updates: Improvements in progress.

Weekly News #77
Weekly News #77

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.