Weekly News #186

#

Week passed, the news are on
Another working week is gone

Check the full weekly report on our social pages.

linkedin

facebook

Story

We are also working on story missions that will advance the player through the world lore. This missions will also provide rewards that can be used in base advancement and mercenaries gear. This missions also provide some guidness on what to do to kill and shoot effectively, so a little bit of tutorial there. Overall this part of the game will tell you a short story how we end up in this LR with faction fighting over map control, some guides on how to play and rewards that can be used on your base. Some story line mercenaries are also included. We will tell more details in further updates.

Minor control points

This feature is an addition to PMC (clans) in LR. Since major factions are battling key points of the map, PMCs as well as minor faction would be fighting for minor control points. This control points will provide decent buffs and would also provide additional contracts with major factions. We are working on this control points right now. Our level designers are creating those buildings and areas. The dynamic of minor control points battles is high unlike major faction battles that could last for weeks, minor battles are less huge and are more often. Another thing that would allow player to compete over the map control.

Have a great weekend as always! ;)

More posts

Update news
Update news

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.

Weekly News #144
Weekly News #144

Weekly Update: Added road details like speed bumps and trash cans. Integrating Metahuman for high-quality character creation. Progress continues despite challenges.

Weekly News #55
Weekly News #55

Latest Lost Region Updates: Quests and in-game guide in progress for player ease. Upgrading to Unreal Engine 4.26 for stability. New crafted items by our 3D designer. Stay tuned!

Lost Region Alpha
Lost Region Alpha Test

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.