Weekly News #187

And another week is bringing more news!
Check the full weekly report on our social pages.
Global events
And another important feature of online games is player involvement and if the previous post regarding the story was about a personal player story, the global events is a part of the story of the whole Lost Region world. We are working on X types of global events. Update global events, these global events will be following the big game updates, it will both help to introduce the update and continue the global story development of the game. Seasonal Global events, these events are a set of events that will be appearing during the year through seasons, they will not have a big influence on story development. Global Events based on map stage, these events will be called during faction wars. These events would have a great influence on the factions. And of course, also these events will give rewards to those who participated.
PMC trade
We wanted to add more interaction between PMCs and the world. The PMC would receive a trade contract from minor and major factions, completing this contract would give the PMC buffs (depending on the faction and the contract the buf would change) and it would provide the faction with stuff they needed right now, which would help them to take more control points. The contracts themselves would depend on the PMC level of strength, basically there will only be contracts that PMC would be able to complete, and of course in order to receive such contracts your PMC needs to be at least neutral with the faction. This way we want players to be more of an influence in Lost Region world.
Another awesome weekend! Cya guys next week. ;)
More posts

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.

Survivor Update: NPC appearance enhancements ongoing. UI revamped with new details and compass panel. Stay tuned for more updates next week!

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads