
And another week is bringing more news!
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And another important feature of online games is player involvement and if the previous post regarding the story was about a personal player story, the global events is a part of the story of the whole Lost Region world. We are working on X types of global events. Update global events, these global events will be following the big game updates, it will both help to introduce the update and continue the global story development of the game. Seasonal Global events, these events are a set of events that will be appearing during the year through seasons, they will not have a big influence on story development. Global Events based on map stage, these events will be called during faction wars. These events would have a great influence on the factions. And of course, also these events will give rewards to those who participated.
We wanted to add more interaction between PMCs and the world. The PMC would receive a trade contract from minor and major factions, completing this contract would give the PMC buffs (depending on the faction and the contract the buf would change) and it would provide the faction with stuff they needed right now, which would help them to take more control points. The contracts themselves would depend on the PMC level of strength, basically there will only be contracts that PMC would be able to complete, and of course in order to receive such contracts your PMC needs to be at least neutral with the faction. This way we want players to be more of an influence in Lost Region world.
Another awesome weekend! Cya guys next week. ;)

New assets and lore objects are being added to enhance immersion, while the team expands with the hiring of two more 3D artists. Have a great weekend!

Today we want to share some new screenshots and answer comments and questions from users.

Quick update: New craft system almost finished. Transitioning to new sound engine next year. New craft items available in-game. Happy New Year! Thanks for the support. Best, Dev Team

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!