Weekly News #192

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Optimization round



There has been a lot of content added to the game and that is why we need to perform rounds of optimization. The optimization would be both graphical and code, during this period of time we will not develop any new features, only content will continue to be produced. The larger the map becomes the more often we need to return to optimization to ensure that thing called streaming will not be googled by our players. Along with optimizing, there would be a bug-fixing round which is also the reason for the pause in feature development. During this pause, we will confirm a vertical slice of all features that are now in game.



Friends Squad


While game-play features are on pause social features continue to expand. If you have friends or people that you are always welcome to play with you can create an everlasting squad which would be free to access by your friends and they will be able to sign into squad automatically. This is a small user experience improvement that will save a couple of seconds of clicking. We are also working on some features regarding friends mercenaries, but can't share details right now. Social features would be one of the main focuses of the game, we it to feel like you are playing a coop game until you meet another coop gang.

Keep friends close and best friends even closer! Have a great weekend! ;)

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Weekly news #48
Weekly news #48

Bug fixes ongoing. New loot system and animations in progress. UI updates including squad member info and radial menu improvements.

Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Happy New Year
Happy New Year 2022!

Happy New Year from Farom Studio! 🎉 Thanks for your continued support. Let's make 2022 a year to remember with Lost Region! 🚀🎮

Weekly News #162
Weekly News #162

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.