Weekly News #192

Autumn cleaning and weekly news!
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Optimization round
There has been a lot of content added to the game and that is why we need to perform rounds of optimization. The optimization would be both graphical and code, during this period of time we will not develop any new features, only content will continue to be produced. The larger the map becomes the more often we need to return to optimization to ensure that thing called streaming will not be googled by our players. Along with optimizing, there would be a bug-fixing round which is also the reason for the pause in feature development. During this pause, we will confirm a vertical slice of all features that are now in game.
Friends Squad
While game-play features are on pause social features continue to expand. If you have friends or people that you are always welcome to play with you can create an everlasting squad which would be free to access by your friends and they will be able to sign into squad automatically. This is a small user experience improvement that will save a couple of seconds of clicking. We are also working on some features regarding friends mercenaries, but can't share details right now. Social features would be one of the main focuses of the game, we it to feel like you are playing a coop game until you meet another coop gang.
Keep friends close and best friends even closer! Have a great weekend! ;)
More posts

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.

A new snowy mountain map is in progress, focus on animations & backend migration for mod support. Sneak peek at the craft system and map screenshots!

hanks to our users, at the early stages of the alpha we realized that the game requires a lot of changes.

Quick update: New craft system almost finished. Transitioning to new sound engine next year. New craft items available in-game. Happy New Year! Thanks for the support. Best, Dev Team