Weekly News #191

It's Saturday, my dudes!
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Base
Players as you know also will have base. We will provide different variations for players to pick. After finishing the intro player would choose from 3 types of bases, every one of which would have its own bonuses. Hidden cave base would have an opportunity to have an additional entry spot on the global map, which would provide more flexible looting, but it would take more resources to build something in the cave as well and it would be more expensive to maintain the cave base. The second variant is the farm base which would provide food and water, the farm base would be the most balanced in terms of cost and maintenance, using this base players would less think about the base itself since the base is self-sufficient enough. The third is industrial base, this is the best option for players who like to build and manage the base, the industrial base would be placed in an abandoned factory which would provide additional production capacity, but this type of base would require fuel and electricity to be sufficient, the best option for crafting and building fans.
Craft or buy
We are working to make craft not only the way to craft yourself something good but also the way to earn money. If you have merc who is good at crafting you would be able to advance his skills and as a result, he would be able to craft top-quality gear. That gear can't be bought from NPC traders, so the only way to obtain this kind of stuff is to craft or buy it from other players. Also, we are working on new ways of player interaction, which will allow us to lease the craftsman to other players, yet another way to earn money without killing. Basically making mercs your most valuable assets, losing them would be a big no-no.
That's all for this week, have a great weekend, folks! ;)
More posts

Public tests now available! Single-player mode first, multiplayer coming soon. Send feedback, bug reports with screenshots to contact@faromstudio.com or Steam discussions.

New patch improves optimization, adds equip option for craftable items, restricts running while eating/drinking, and introduces server management console commands.

New player bases system for customization and upgrades, alongside continued code cleanup and integration of character mechanics into the ability system.

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.