Weekly News #28

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Hello Survivors and welcome back for a new weekly news! Sorry for the delay!

Inventory
We got rid of the duplication of clothes in the players’ inventory when you re-enter the game.
We also performed work on the inventory code so that in the future it will be easier to identify and fix these issues.

Landscape Splines
All road splines were moved to their levels and now they don't cause the loading of wrong levels while players are close to them.

Small fixes
-The collision that was blocking the boxes and did not allow the player to loot was fixed.
-The landscape had too sharp corners in some places around the map was also fixed.
-Fixed loading at the start, now players won't fall under the map after first loading in the world.

Map
The design team continues their work on the map improvements.

Game Development


World Updates


Level Design


Tech-art


This is it for this week, The Dev team is working hard every day on it! Thanks to them! I hope you enjoy the news and see you next week!

More posts

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Weekly News #146
Weekly News #146

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!

Weekly News #134
Weekly News #134

Weekly Update: Crafting system overhaul underway, introducing hand-made radios and more. New meshes like ultrasound machines enhance gameplay.

Weekly News #145
Weekly News #145

Weekly Update: New hacking mini-game and lockpicking in progress. Temperature system implemented, affecting player abilities. Gear up accordingly.