Weekly News #28

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Hello Survivors and welcome back for a new weekly news! Sorry for the delay!

Inventory
We got rid of the duplication of clothes in the players’ inventory when you re-enter the game.
We also performed work on the inventory code so that in the future it will be easier to identify and fix these issues.

Landscape Splines
All road splines were moved to their levels and now they don't cause the loading of wrong levels while players are close to them.

Small fixes
-The collision that was blocking the boxes and did not allow the player to loot was fixed.
-The landscape had too sharp corners in some places around the map was also fixed.
-Fixed loading at the start, now players won't fall under the map after first loading in the world.

Map
The design team continues their work on the map improvements.

Game Development


World Updates


Level Design


Tech-art


This is it for this week, The Dev team is working hard every day on it! Thanks to them! I hope you enjoy the news and see you next week!

More posts

Weekly News #154
Weekly News #154

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!

Weekly News #147
Weekly News #147

Factions updated with map control for location benefits. Players restore facilities for global buffs. Faction cooperation key for bonuses and world changes.

Weekly News #158
Weekly News #158

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.