Weekly News #28

#

Hello Survivors and welcome back for a new weekly news! Sorry for the delay!

Inventory
We got rid of the duplication of clothes in the players’ inventory when you re-enter the game.
We also performed work on the inventory code so that in the future it will be easier to identify and fix these issues.

Landscape Splines
All road splines were moved to their levels and now they don't cause the loading of wrong levels while players are close to them.

Small fixes
-The collision that was blocking the boxes and did not allow the player to loot was fixed.
-The landscape had too sharp corners in some places around the map was also fixed.
-Fixed loading at the start, now players won't fall under the map after first loading in the world.

Map
The design team continues their work on the map improvements.

Game Development


World Updates


Level Design


Tech-art


This is it for this week, The Dev team is working hard every day on it! Thanks to them! I hope you enjoy the news and see you next week!

More posts

Weekly News #103
Weekly News #103

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

Weekly News #150
Weekly News #150

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Weekly News #102
Weekly News #102

Weekly Update: Bug fixes & balance adjustments ongoing. 3D artists creating new meshes for ARS Rotor&Motor. Level designer integrating new assets. More next week!

Weekly News #129
Weekly News #129

3D designers creating sports gear for world detail and character improvement. Health system revamp includes treating injuries and managing vitals.