Weekly News #28

Hello Survivors and welcome back for a new weekly news! Sorry for the delay!
Inventory
We got rid of the duplication of clothes in the players’ inventory when you re-enter the game.
We also performed work on the inventory code so that in the future it will be easier to identify and fix these issues.
Landscape Splines
All road splines were moved to their levels and now they don't cause the loading of wrong levels while players are close to them.
Small fixes
-The collision that was blocking the boxes and did not allow the player to loot was fixed.
-The landscape had too sharp corners in some places around the map was also fixed.
-Fixed loading at the start, now players won't fall under the map after first loading in the world.
Map
The design team continues their work on the map improvements.




This is it for this week, The Dev team is working hard every day on it! Thanks to them! I hope you enjoy the news and see you next week!
More posts

Character origin stories will influence abilities and skills, while cars are becoming a significant feature, requiring construction or purchase.

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.