Weekly News #28

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Hello Survivors and welcome back for a new weekly news! Sorry for the delay!

Inventory
We got rid of the duplication of clothes in the players’ inventory when you re-enter the game.
We also performed work on the inventory code so that in the future it will be easier to identify and fix these issues.

Landscape Splines
All road splines were moved to their levels and now they don't cause the loading of wrong levels while players are close to them.

Small fixes
-The collision that was blocking the boxes and did not allow the player to loot was fixed.
-The landscape had too sharp corners in some places around the map was also fixed.
-Fixed loading at the start, now players won't fall under the map after first loading in the world.

Map
The design team continues their work on the map improvements.

Game Development


World Updates


Level Design


Tech-art


This is it for this week, The Dev team is working hard every day on it! Thanks to them! I hope you enjoy the news and see you next week!

More posts

Weekly News #151
Weekly News #151

Updating squad features for better coordination and loot tracking, along with progress on a new expansive level. Stay tuned for more updates next week!

Weekly News #161
Weekly News #161

Preparing for test build to fix issues and optimize performance. Introducing fake death mechanic for tactical advantage. More updates coming soon!

Weekly News #137
Weekly News #137

Weekly Update: Introducing compass and UI enhancements for navigation, alongside ongoing map rework for improved visuals and gameplay.

Weekly News #136
Weekly News #136

New player bases system for customization and upgrades, alongside continued code cleanup and integration of character mechanics into the ability system.