
Hello Survivors and welcome back for a new weekly news! Sorry for the delay!
Inventory
We got rid of the duplication of clothes in the players’ inventory when you re-enter the game.
We also performed work on the inventory code so that in the future it will be easier to identify and fix these issues.
Landscape Splines
All road splines were moved to their levels and now they don't cause the loading of wrong levels while players are close to them.
Small fixes
-The collision that was blocking the boxes and did not allow the player to loot was fixed.
-The landscape had too sharp corners in some places around the map was also fixed.
-Fixed loading at the start, now players won't fall under the map after first loading in the world.
Map
The design team continues their work on the map improvements.




This is it for this week, The Dev team is working hard every day on it! Thanks to them! I hope you enjoy the news and see you next week!

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project.

Exciting updates ahead: New animations and character customization coming soon, backend migration complete, and world improvements on the horizon.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints