Weekly News #31

#

Hello Survivors, I'm Back to show you some updates on the development progress.

Inventory
Inventory was fully reworked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.

Interface Development


Campfire
Now you will need to monitor your ัampfire and other fire sources, which require fuel.
Without the fuel in it, you will not be able to cook food or boil water.

Feature Development


UI
Work on the new skills panel will take longer, so it's still in progress.

Weapon
Most of the weapon was rebalanced, the damage was increased and the spread was reduced.

Map
As always, work on the map improvement continues.
Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.

Level Design


Game art Unreal Engine


Concept art


This is it for this week! Thanks for your activity and support! See you next week.

More posts

Weekly News #175
Weekly News #175

Multi-level raids and PMC contracts offer challenges and rewards. Enjoy clan wars and have a great weekend!

Weekly News #99
Weekly News #99

Bug fixing ongoing. New meshes for car service centers in progress. Preparing update for public tests focusing on NPC and AI. Join us in the test branch for early testing.

LOST REGION WEEKLY
LOST REGION WEEKLY #4

AI returns with new skins! Updated AI code, minor client fixes, and a sneak peek at the World Map update! Check it out!

Farom Studio team
Farom Studio team wishes you a Merry Christmas!

Happy Holidays from Farom Studio! ๐ŸŽ„ Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! ๐ŸŽ…๐ŸŽฎ