Weekly News #31

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Hello Survivors, I'm Back to show you some updates on the development progress.

Inventory
Inventory was fully reworked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.

Interface Development


Campfire
Now you will need to monitor your сampfire and other fire sources, which require fuel.
Without the fuel in it, you will not be able to cook food or boil water.

Feature Development


UI
Work on the new skills panel will take longer, so it's still in progress.

Weapon
Most of the weapon was rebalanced, the damage was increased and the spread was reduced.

Map
As always, work on the map improvement continues.
Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.

Level Design


Game art Unreal Engine


Concept art


This is it for this week! Thanks for your activity and support! See you next week.

More posts

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Weekly News #74
Weekly News #74

In this update: Optimization: Improved render distance for LODs to enhance FPS stability. Music: New guitar tracks added to the game.

Weekly News #77
Weekly News #77

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Patch 0.5.0.0 is
Patch 0.5.0.0 is out!

Big changes in the game! Enjoy 75% off. Patch includes weapon damage overhaul, new inventory system, and more. Game now 36+ GB. Create new saves for single-player. Fixes list included.