Weekly News #31

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Hello Survivors, I'm Back to show you some updates on the development progress.

Inventory
Inventory was fully reworked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.

Interface Development


Campfire
Now you will need to monitor your сampfire and other fire sources, which require fuel.
Without the fuel in it, you will not be able to cook food or boil water.

Feature Development


UI
Work on the new skills panel will take longer, so it's still in progress.

Weapon
Most of the weapon was rebalanced, the damage was increased and the spread was reduced.

Map
As always, work on the map improvement continues.
Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.

Level Design


Game art Unreal Engine


Concept art


This is it for this week! Thanks for your activity and support! See you next week.

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Weekly News #42
Weekly News #42

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.

Weekly News #110
Weekly News #110

Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

Weekly News #82
Weekly News #82

Optimizing for smoother gameplay experience. New intricate cave design with heightened challenge. Stay tuned for more updates next week!

Weekly News #59
Weekly News #59

Updates: Improved car collision for more accurate shooting. Ongoing optimization and collision enhancements. Weather effects development underway for added survival elements.