Weekly News #31

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Hello Survivors, I'm Back to show you some updates on the development progress.

Inventory
Inventory was fully reworked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.

Interface Development


Campfire
Now you will need to monitor your сampfire and other fire sources, which require fuel.
Without the fuel in it, you will not be able to cook food or boil water.

Feature Development


UI
Work on the new skills panel will take longer, so it's still in progress.

Weapon
Most of the weapon was rebalanced, the damage was increased and the spread was reduced.

Map
As always, work on the map improvement continues.
Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.

Level Design


Game art Unreal Engine


Concept art


This is it for this week! Thanks for your activity and support! See you next week.

More posts

Weekly News #42
Weekly News #42

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.

Weekly News #81
Weekly News #81

Revamping weapons with full customization. Experimenting with new foliage for enhanced visuals. Exciting updates ahead!

Weekly News #158
Weekly News #158

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!

Weekly News #35
Weekly News #35

Survivor Update: Added color correction for color blindness. Bug fixes ongoing for building system, animations, and level issues.