Weekly News #31

Hello Survivors, I'm Back to show you some updates on the development progress.
Inventory
Inventory was fully reworked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.

Campfire
Now you will need to monitor your сampfire and other fire sources, which require fuel.
Without the fuel in it, you will not be able to cook food or boil water.

UI
Work on the new skills panel will take longer, so it's still in progress.
Weapon
Most of the weapon was rebalanced, the damage was increased and the spread was reduced.
Map
As always, work on the map improvement continues.
Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.



This is it for this week! Thanks for your activity and support! See you next week.
More posts

Map overhaul for settled areas and new points of interest. Positive character effects like "Second wind" based on history.

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Quick update: New craft system almost finished. Transitioning to new sound engine next year. New craft items available in-game. Happy New Year! Thanks for the support. Best, Dev Team

This week's focus: Blueprint optimization for smoother gameplay. Bug fixes from testers include naming, collision, and inventory issues. Keep surviving, and see you next week!