Weekly News #31

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Hello Survivors, I'm Back to show you some updates on the development progress.

Inventory
Inventory was fully reworked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.

Interface Development


Campfire
Now you will need to monitor your ัampfire and other fire sources, which require fuel.
Without the fuel in it, you will not be able to cook food or boil water.

Feature Development


UI
Work on the new skills panel will take longer, so it's still in progress.

Weapon
Most of the weapon was rebalanced, the damage was increased and the spread was reduced.

Map
As always, work on the map improvement continues.
Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.

Level Design


Game art Unreal Engine


Concept art


This is it for this week! Thanks for your activity and support! See you next week.

More posts

Happy Holidays!!!!
Happy Holidays!!!!

๐ŸŽ„ Merry Christmas and Happy New Year from Farom Studio! ๐ŸŽ‰ Thank you for your support and best wishes for the holiday season and the year ahead! ๐ŸŒŸ Let's make 2022 amazing together! ๐ŸŽ๐ŸŽฎ

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Happy New Year 2019! Here's what we're working on: Multiplayer AI, dedicated servers for 4 regions, and optimization efforts for improved performance.

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Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Weekly News #87
Weekly News #87

This week: FMOD issue fixed, battle music in progress. Map update ongoing for a more vibrant world. Stay tuned for more updates next week!