Weekly News #95

WTWN or Welcome to the Weekly News!
Map improvements
We are working on maps constantly without any breaks, one of the most important things for a game like Lost Region is to create a map that is interesting to explore, as well as to create a map that tells the story without a narrator. Currently, we are working on companies that used to provide services and goods in our world, they are all custom with their own story.
New work from our new designers
Here are some of the new models from our 3D design team. They handle the task pretty well, and thanks to them we can provide new content much quicker.



Have a great weekend guys and cya next week ;)
More posts

Caves completed, providing hiding spots for enemies and hidden loot. Sound optimization ongoing, with FMOD engine enhancing immersion. Stay sharp and keep surviving!

Here is some latest news about our project: Xbox One, New UI, and Community Forum. check for more!

Weekly Update: New interactive details added for scavenging. Introducing energy parameter for fatigue management. More updates next week!

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints